Difference between revisions of "Roadmap"
From MSX Game Library
(2 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
** Game Master 2. ⏳ | ** Game Master 2. ⏳ | ||
* Add module to handle 3D transformation and rendering | * Add module to handle 3D transformation and rendering | ||
+ | * Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | ||
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | * Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | ||
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | * Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | ||
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | * Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | ||
− | * Add support for Network cable (Konami & JoyNet). | + | * Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]). |
* Add support for MSX turbo R specific features. | * Add support for MSX turbo R specific features. | ||
** Add support for R800 assembler (SDCC now support R800 natively). | ** Add support for R800 assembler (SDCC now support R800 natively). |
Latest revision as of 13:02, 8 October 2024
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
- Add support for SDCC 4.3.0 & 4.4.0 (done but waiting for SDCC fix release)
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Realfun 3 replayer.
- Re-Play replayer (from Grauw).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Lovely Composer replayer.
- ADX replayer.
- KSS replayer.
- MGSP2 replayer.
- MML replayer.
- NDP replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
- MoonSound (OPL4) audio chip.
- Add support for SRAM cartridge:
- Game Master 2. ⏳
- Add module to handle 3D transformation and rendering
- Add support for 32x212 screen mode.
- Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami JE-700 & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler (SDCC now support R800 natively).
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add video replayer(s) (Easy SCREEN3 Animation Converter).
- Add bitmap scrolling feature to scroll module.
- Compress
- Build tool
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
- Generate RCP file.
- Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([3])