Difference between revisions of "Roadmap"

From MSX Game Library

 
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Here is the planned features:
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This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:
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* Add support for SDCC 4.3.0 & 4.4.0 ''(done but waiting for SDCC fix release)''
 
* Add support for new audio format:
 
* Add support for new audio format:
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM]. ''Currently being stabilized by its author''.
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** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer).
** [https://www.msx.org/wiki/Moonblaster Moonblaster].
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** [http://www.xl2s.tk/ Realfun 3] replayer.
** MIDI (through PSG, MSX-Music and MSX-Audio).
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** [https://hg.sr.ht/~grauw/re-play Re-Play] replayer (from Grauw).
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** [https://github.com/artrag/voicenc_scc Voice synthesis on the ISR] replayer (from ARTRAG).
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** [https://www.msx.org/wiki/Moonblaster Moonblaster] replayer.
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** [https://doc1oo.github.io/LovelyComposerDocs/en/index.html Lovely Composer] [https://github.com/aburi6800/msx-PSGSoundDriver replayer].
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** [https://msx.org/news/software/en/adx-player-ver-40-by-mstz80ax ADX replayer].
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** KSS replayer.
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** MGSP2 replayer.
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** MML replayer.
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** NDP replayer.
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** MIDI replayer (through PSG, MSX-Music and MSX-Audio).
 
* Add support for new chip:
 
* Add support for new chip:
** Yamaha V9990 graphic chip.
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** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)''
 
** MoonSound (OPL4) audio chip.
 
** MoonSound (OPL4) audio chip.
 +
* Add support for SRAM cartridge:
 +
** Game Master 2. ⏳
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* Add module to handle 3D transformation and rendering
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* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode].
 +
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
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* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
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* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 +
* Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]).
 
* Add support for MSX turbo R specific features.
 
* Add support for MSX turbo R specific features.
** Add support for R800 assembler. ''I need to check the feasibility with SDCC.''
+
** Add support for R800 assembler (SDCC now support R800 natively).
* Build Tool
 
** Add a option to compile the library separatly. ''Almost done.''
 
** Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). ''Sorry, it's still for Windows only for the moment.''
 
* Add support for Mouse input.
 
 
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
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* Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]).
* Add IPS generator (to create a Patch for a given binary)
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* Add bitmap scrolling feature to {{MOD|scroll}} module.
* Optimize, optimize and optimize.
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* Compress
 +
** Add support for ZX0 unpacker to VRAM
 +
** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ]
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* [[Build tool]]
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** Add an option to compile the source files in parallel.
 +
** Add IPS generator (to create a Patch for a given binary).
 +
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
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** Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like'').
 +
** Generate [https://sysadminmosaic.ru/en/msx/carnivore2/specification?redirect=1#rcp_file_format RCP file].
 +
* Optimize, optimize and optimize!
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
** Create fast copy/fill/read function using unrolled outi/ini for {{MOD|vdp}} module.
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** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 +
** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
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** Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)''
 +
** Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] ([https://msx.org/forum/development/msx-development/fastest-possible-multiplication-routine?page=6])

Latest revision as of 13:02, 8 October 2024

This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:

  • Add support for SDCC 4.3.0 & 4.4.0 (done but waiting for SDCC fix release)
  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
    • MoonSound (OPL4) audio chip.
  • Add support for SRAM cartridge:
    • Game Master 2. ⏳
  • Add module to handle 3D transformation and rendering
  • Add support for 32x212 screen mode.
  • Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
  • Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for Network cable (Konami JE-700 & JoyNet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler (SDCC now support R800 natively).
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add video replayer(s) (Easy SCREEN3 Animation Converter).
  • Add bitmap scrolling feature to scroll module.
  • Compress
    • Add support for ZX0 unpacker to VRAM
    • Add support for LZ48 unpacker to RAM and VRAM [1][2]
  • Build tool
    • Add an option to compile the source files in parallel.
    • Add IPS generator (to create a Patch for a given binary).
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
    • Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
    • Generate RCP file.
  • Optimize, optimize and optimize!
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
    • Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
    • Add fast multiplication function ([3])