Modules/input/Usage
From MSX Game Library
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1); if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_A)) { // Joystick A boutton pressed } else if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_B)) { // Joystick B boutton pressed }
Check key example:
if(Keyboard_IsKeyPressed(KEY_RETURN)) { // "Return" key pressed }
A quicker way to check keyboard is to read a whole keys row at once:
u8 row8 = Keyboard_Read(8); // The row that include the arrow keys if(IS_KEY_PRESSED(row8, KEY_RIGHT)) { // "Right arrow" key pressed } else if(IS_KEY_PRESSED(row8, KEY_LEFT)) { // "Left arrow" key pressed }