Modules/math/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
// Random methods // - RANDOM_8_NONE ................ No 8-bits random // - RANDOM_8_REGISTER ............ R Register value (7-bits) // - RANDOM_8_RACC ................ R Register accumulation (7-bits) // - RANDOM_8_ION ................. Ion Random // - RANDOM_8_MEMORY .............. Memory Peek from R #define RANDOM_8_METHOD RANDOM_8_ION // - RANDOM_16_NONE ............... No 16-bits random // - RANDOM_16_LINEAR ............. Linear congruential // - RANDOM_16_XORSHIFT ........... XOR Shift // - RANDOM_16_LFSR_LCG ........... Combined LFSR/LCG #define RANDOM_16_METHOD RANDOM_16_XORSHIFT