Modules/string/Settings

From MSX Game Library

< Modules‎ | string

Library configuration (msxgl_config.h):

// Support for integer to ASCII string converter functions
#define STRING_USE_FROM_INT8		TRUE	// Signed 8-bits integer to string
#define STRING_USE_FROM_UINT8		TRUE	// Unsigned 8-bits integer to string
#define STRING_USE_FROM_INT16		TRUE	// Signed 16-bits integer to string
#define STRING_USE_FROM_UINT16		TRUE	// Unsigned 16-bits integer to string

// Support for sprintf style formating function
#define STRING_USE_FORMAT			TRUE
#define STRING_USE_INT32			TRUE	// Add support for 32-bits integer