Modules/arkos/akg player/Settings

From MSX Game Library

< Modules‎ | arkos/akg player

Library configuration (msxgl_config.h):

// Arkos Tracker options
#define AKG_BUFFER_ADDR				0xF000	// Replayer working area address in RAM
#define AKG_SFX_STARTIDX			0		// Do SFX indexes start at 0 or 1? Default is 0 but Arkos Tracker use 1
#define AKG_USE_EVENT				FALSE	// Support for event callback function