Modules/memory

From MSX Game Library

< Modules

memory

Code: memory.h

Category: Core

Dependencies: None

Samples:

The memory module lets you perform basic memory operations in an optimized way, and also offers advanced features such as dynamic memory allocation management.

Usage

To use this module, include "memory.h" in your source code, and add "memory" to the modules list (LibModules) in your project's configuration file (project_config.js).


Samples

See module use cases in the sample programs:

Settings

Library configuration (msxgl_config.h):

#define MEM_USE_VALIDATOR	FALSE	// Activate validator to handle invalide input value
#define MEM_USE_FASTCOPY	FALSE	// Add support for fast-copy function (using unrolled-LDI loop)
#define MEM_USE_FASTSET		FALSE	// Add support for fast-set function (using unrolled-LDI loop)
#define MEM_USE_DYNAMIC		TRUE	// Add support for malloc style dynamic allocator

Dependencies

Dependency on other modules: None

Documentation