Modules/scroll/Settings

From MSX Game Library

< Modules‎ | scroll

Library configuration (msxgl_config.h):

// Allow horizontal and/or vertical scrolling
#define SCROLL_HORIZONTAL			TRUE	// Activate horizontal scrolling
#define SCROLL_VERTICAL				TRUE	// Activate vertical scrolling
// Source data info
#define SCROLL_SRC_X				64		// Start X coordinate of the source data
#define SCROLL_SRC_Y				0		// Start Y coordinate of the source data
#define SCROLL_SRC_W				128		// Width of the source data
#define SCROLL_SRC_H				24		// Height of the source data
// Destination data info
#define SCROLL_DST_X				0		// Destination x coordinate (in layout table)
#define SCROLL_DST_Y				2		// Destination y coordinate (in layout table)
#define SCROLL_DST_W				32		// Destination width
#define SCROLL_DST_H				20		// Destination height
#define SCROLL_SCREEN_W				32		// Screen width in tile number
// Allow scroll data looping (only for horizontal scrolling)
#define SCROLL_WRAP					TRUE
// Use screen position adjust register (allow per-pixel scrolling) [MSX2]
#define SCROLL_ADJUST				TRUE	// Global ajustement
#define SCROLL_ADJUST_SPLIT			TRUE	// Destination windows ajustement using screen split
// Use sprite mask (allow smooth per-pixel scrolling) [MSX2]
#define SCROLL_MASK					TRUE	// Use sprite to mask
#define SCROLL_MASK_ID				0		// First sprite ID to use
#define SCROLL_MASK_COLOR			COLOR_BLACK // Must be the same than border color
#define SCROLL_MASK_PATTERN			0		// Sprite pattern to use