Resources
From MSX Game Library
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On this page you will find external information resources that can help you in the development of an MSX project.
About development using MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese)
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish)
- Articles about MSXgl in Future Disk 48 & 49
- Articles by MoltSXalats:
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX development in general
- MSX Assembly Page by Grauw:
- collection of online MSX resources (BIOS, MSX-DOS, VDP...)
- collection of articles about MSX programming (tutorials and tips)
- MSX Resource Center wiki's "programming" section
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
- MSX game creators:
About C development
- SDCC: SDCC Compiler User Guide
- Other C library:
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).