Difference between revisions of "Emulators"
From MSX Game Library
Line 5: | Line 5: | ||
<html><iframe | <html><iframe | ||
width="100%" | width="100%" | ||
− | height=" | + | height="430px" |
title="Emulator support" | title="Emulator support" | ||
src="https://docs.google.com/spreadsheets/d/e/2PACX-1vQ_k1n0StRUX8zagkpZrF-ZtkFYwanLKVA6wUm2jlcjMFjCr44wIb6aEKDQcAD7wn0XLwRjYNL7Lk_e/pubhtml"> | src="https://docs.google.com/spreadsheets/d/e/2PACX-1vQ_k1n0StRUX8zagkpZrF-ZtkFYwanLKVA6wUm2jlcjMFjCr44wIb6aEKDQcAD7wn0XLwRjYNL7Lk_e/pubhtml"> |
Revision as of 22:59, 22 July 2023
Contents
Support
MSXgl's Build tool can automatically launch the emulator of your choice with a configuration that match your project options. Not all emulators support all available options. Here's a list of supported options for each emulator.
Specific setting
openMSX
Emulicious
Here is some tips to test your MSXgl program using Emulicious.
How to run a MSX-DOS or BASIC program
Emulicious contains only the basic C-BIOS free BIOS, which can only run programs in ROM format. By changing a few optiosn, you can run programs on disk using proprietary BIOSes.
First, change BIOS:
- MSX 1: Set "MSX1 BIOSes" option to MSX.ROM,
- MSX 2: Set "MSX2 BIOSes" option to MSX2.ROM and MSX2EXT.ROM.
For MSX-DOS 1 or BASIC:
- Set "Disk ROM" option to DISK.ROM.
For MSX-DOS 2:
- Set "Disk ROM" option to DISK.ROM.
- Set "MSXDOS2 ROMs" option to MSXDOS2.ROM.
Now you can auto-launch your disk program from Build tool or load your .DSK file directly from Emulicious.
How to debug using VS Code
blueMSX
Setup emulation for ObsoNET cartridge: https://www.msx.org/forum/msx-talk/emulation/bluemsx-emulating-obsonet-and-tcp-ip-unapi
VRAM access timing emulation
VRAM access timing limitations are supported by few emulators.
openMSX
openMSX (18.0) supports VRAM access time emulation with the following limitations:
- In the default mode (display and sprites enable), it is a little too optimistic, i.e. within about 1~2 t-states, accesses that will work on openMSX will not work on a real machine. For example, on a Philips NMS 8250, an access with an interval of 19 t-states will work on openMSX but may fail on a real machine.
- With display disabled, it does not emulate at all the access time limitations of the non-bitmap display modes on V9938/58. This can be a major source of error, as this limitation doesn't exists on TMS9918 and don't seem to be documented.
- With sprites disabled, it still emulates too optimistically, sometimes with a 3 t-state gap between valid intervals in openMSX and those observed on a real machine. For example, while an access in graphics mode 1 with an interval of 12 t-states is valid in openMSX, it requires at least 15 t-states on a real machine.
Note: openMSX emulates quite faithfully write failures linked to a VDP command active on the same VRAM zone.
Emulicious
Emulicious (2023-04-22) has a limited emulation of VRAM access time:
- On TMS9918, a limitation exists for the default mode (display enabled) but it does not correspond to the value observed on a real machine. All screen modes seem to have an access limit of 25 t-states, whereas valid intervals are supposed to be 12 t-states for Text 1 mode and 29 for the others.
- On the other hand, with the screen off, access times are correct.
- On V9938/58, no limitation seems to be emulated at all.
Note: A forthcoming version of Emulicious should enable more precise emulation of VDP access timing.
Others
Other emulators do not emulate VDP access timing constraints at all: fMSX (6.0), blueMSX (2.8.2), MEISEI (1.3.2), RuMSX (0.83) and WebMSX (6.0.4).