User contributions
From MSX Game Library
For Aoineko (talk | block log | uploads | logs)
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- 01:20, 19 April 2024 (diff | hist) . . (+1) . . Modules/game pawn/Usage (current)
- 01:19, 19 April 2024 (diff | hist) . . (+20) . . Modules/game pawn/Usage
- 01:19, 19 April 2024 (diff | hist) . . (-1) . . Modules/game pawn/Usage (→Initialize pawn)
- 01:18, 19 April 2024 (diff | hist) . . (+23) . . Modules/game pawn/Usage
- 01:16, 19 April 2024 (diff | hist) . . (+1,440) . . Modules/game pawn/Usage
- 01:09, 19 April 2024 (diff | hist) . . (+23) . . Modules/game pawn/Settings (current)
- 23:38, 18 April 2024 (diff | hist) . . (+5) . . Modules/game pawn/Usage
- 19:20, 18 April 2024 (diff | hist) . . (+35) . . Modules/game pawn/Usage
- 19:20, 18 April 2024 (diff | hist) . . (+4) . . Modules/game pawn/Usage
- 19:19, 18 April 2024 (diff | hist) . . (+2) . . Modules/game pawn/Usage
- 19:03, 18 April 2024 (diff | hist) . . (+7) . . Modules/game pawn/Usage (→Define pawn's sprites)
- 18:35, 18 April 2024 (diff | hist) . . (+193) . . Modules/game pawn/Desc (current)
- 23:06, 11 April 2024 (diff | hist) . . (-1) . . MGLV (current)
- 23:06, 11 April 2024 (diff | hist) . . (-449) . . MGLV
- 13:39, 11 April 2024 (diff | hist) . . (-18) . . Fixed-point number (current)
- 12:11, 11 April 2024 (diff | hist) . . (+49) . . Fixed-point number (→Format Qm.n)
- 12:04, 11 April 2024 (diff | hist) . . (-22) . . Fixed-point number
- 09:47, 11 April 2024 (diff | hist) . . (-118) . . Fixed-point number
- 14:14, 10 April 2024 (diff | hist) . . (+38) . . Create a mapped ROM (→Example) (current)
- 14:14, 10 April 2024 (diff | hist) . . (+38) . . Create a mapped ROM (→Example)
- 14:12, 10 April 2024 (diff | hist) . . (+8) . . Create a mapped ROM (→Example)
- 08:44, 10 April 2024 (diff | hist) . . (+5) . . Fixed-point number (→Conversion)
- 00:08, 9 April 2024 (diff | hist) . . (0) . . MGLV (→Commands)
- 23:41, 7 April 2024 (diff | hist) . . (+70) . . Collision early elimination method (→Method) (current)
- 22:45, 7 April 2024 (diff | hist) . . (-93) . . Collision early elimination method
- 22:45, 7 April 2024 (diff | hist) . . (+633) . . Collision early elimination method
- 22:42, 7 April 2024 (diff | hist) . . (+251) . . Collision early elimination method
- 22:33, 7 April 2024 (diff | hist) . . (+2) . . Collision early elimination method
- 22:33, 7 April 2024 (diff | hist) . . (+101) . . Collision early elimination method
- 22:31, 7 April 2024 (diff | hist) . . (+89) . . Collision early elimination method
- 22:29, 7 April 2024 (diff | hist) . . (-2) . . Collision early elimination method
- 22:29, 7 April 2024 (diff | hist) . . (+4) . . Collision early elimination method
- 22:28, 7 April 2024 (diff | hist) . . (+3) . . Collision early elimination method
- 22:28, 7 April 2024 (diff | hist) . . (-3) . . Collision early elimination method
- 22:28, 7 April 2024 (diff | hist) . . (+373) . . Collision early elimination method (if())
- 22:11, 7 April 2024 (diff | hist) . . (+157) . . Collision early elimination method
- 22:09, 7 April 2024 (diff | hist) . . (+1,262) . . N Collision early elimination method (Created page with "Here is a method for fast collision early elimination. The idea is to create masks that represent the parts of the screen that the object occupies. Then simply compare the ma...")
- 21:31, 7 April 2024 (diff | hist) . . (+42) . . Help (→Topics) (current)
- 20:44, 7 April 2024 (diff | hist) . . (+45) . . AppSignature (→Programming) (current)
- 12:44, 7 April 2024 (diff | hist) . . (+9) . . Debug device (current)
- 12:42, 7 April 2024 (diff | hist) . . (+7) . . Debug device
- 12:42, 7 April 2024 (diff | hist) . . (+3) . . Debug device
- 02:16, 7 April 2024 (diff | hist) . . (-1) . . Fixed-point number (→Exemple d'utilisation)
- 02:15, 7 April 2024 (diff | hist) . . (-130) . . Fixed-point number (→Exemples)
- 02:12, 7 April 2024 (diff | hist) . . (+3) . . Fixed-point number (→Conversion)
- 02:11, 7 April 2024 (diff | hist) . . (-18) . . Fixed-point number (→Liste exhaustive)
- 02:09, 7 April 2024 (diff | hist) . . (-38) . . Fixed-point number (→Optimal code)
- 02:08, 7 April 2024 (diff | hist) . . (+30) . . Fixed-point number (→Optimal code)
- 02:07, 7 April 2024 (diff | hist) . . (0) . . Fixed-point number (→Optimal code)
- 02:07, 7 April 2024 (diff | hist) . . (+1) . . Fixed-point number (→Code optimal)
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