Difference between revisions of "Modules/game menu"
From MSX Game Library
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A page is generally composed of a list of entries, and a menu is composed of a list of pages. | A page is generally composed of a list of entries, and a menu is composed of a list of pages. | ||
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+ | La fonction d'initialisation des | ||
== Annexe == | == Annexe == |
Revision as of 23:47, 31 October 2023
The game_menu module automatically manages menus based on tables representing each page and its interactions.
Dependencies
Settings
Modules can be customized into the project's msxgl_config.h file to fullfill your needs:
#define MENU_USE_DEFAULT_CALLBACK TRUE // Use default input/print callback #define MENU_SCREEN_WIDTH MENU_VARIABLE // Screen width #define MENU_FRAME_X 0 // Frame position X #define MENU_FRAME_Y 6 // Frame position Y #define MENU_FRAME_WIDTH 32 // Frame width #define MENU_FRAME_HEIGHT 8 // Frame height #define MENU_CHAR_CLEAR '\0' // Clear character #define MENU_CHAR_CURSOR '@' // Cursor character #define MENU_CHAR_TRUE 'O' // True character #define MENU_CHAR_FALSE 'X' // False character #define MENU_CHAR_LEFT '<' // Left edit character #define MENU_CHAR_RIGHT '>' // Right edit character #define MENU_TITLE_X 4 // Title position X #define MENU_TITLE_Y 6 // Title position Y #define MENU_ITEM_X 6 // Item label X position #define MENU_ITEM_Y 8 // Item label X position #define MENU_ITEM_X_GOTO 6 // Goto type item label X position #define MENU_ITEM_ALIGN MENU_ITEM_ALIGN_LEFT // Item label alignment #define MENU_ITEM_ALIGN_GOTO ENU_ITEM_ALIGN_LEFT // Goto type item label alignment #define MENU_VALUE_X 14 // Item value X position // Type of cursor // - MENU_CURSOR_MODE_NONE No cursor // - MENU_CURSOR_MODE_CHAR Character cursor // - MENU_CURSOR_MODE_SPRT Sprite cursor (WIP) #define MENU_CURSOR_MODE MENU_CURSOR_MODE_CHAR #define MENU_CURSOR_OFFSET (-2) // Cursor X position offset
Usage
The module is data-driven, meaning that its behavior is completely determined by the data passed to it. The system is based on two structures.
Structure that represents an entry on a menu page:
// Menu item structure typedef struct { const c8* Text; // Name of the item u8 Type; // Type of the item (see <MENU_ITEM_TYPE>) void* Action; // Action associated to the item (depends on item type) i16 Value; // Value associated to the item (depends on item type) } MenuItem;
Structure that represents a complete page:
// Menu structure typedef struct { const c8* Title; // Title of the page (NULL means no title) MenuItem* Items; // List of the page's menu entries u8 ItemNum; // Number of the page's menu entries callback Callback; // Function to be called when page is opened } Menu;
A page is generally composed of a list of entries, and a menu is composed of a list of pages.
La fonction d'initialisation des
Annexe
- See also: Sample program s_menu
Documentation