Difference between revisions of "Roadmap"

From MSX Game Library

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** MoonSound (OPL4) audio chip.
 
** MoonSound (OPL4) audio chip.
 
* Add support for SRAM cartridge:
 
* Add support for SRAM cartridge:
** PAC & FM-PAC ✔️
 
 
** Game Master 2 ⏳.
 
** Game Master 2 ⏳.
 
* Add module to handle 3D transformation and rendering
 
* Add module to handle 3D transformation and rendering
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* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 +
* Add collision with RAM buffer to {{MOD|game}} module.
 
* Add QRCode generator [https://github.com/MartinezTorres/anchors_aweigh/tree/master/src/qr ][https://www.nayuki.io/page/qr-code-generator-library ]
 
* Add QRCode generator [https://github.com/MartinezTorres/anchors_aweigh/tree/master/src/qr ][https://www.nayuki.io/page/qr-code-generator-library ]
 
* [[Build tool]]
 
* [[Build tool]]

Revision as of 23:52, 26 December 2023

This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:

  • Add support for SDCC 4.3.0 (done but waiting for SDCC fix release)
  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
    • MoonSound (OPL4) audio chip.
  • Add support for SRAM cartridge:
    • Game Master 2 ⏳.
  • Add module to handle 3D transformation and rendering
  • Add pseudo-bitmap support for Print module for tile-based screen mode
  • Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for Network cable (Konami & JoyNet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. (Waiting for SDCC update that will add R800 instructions)
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add bitmap scrolling feature to scroll module.
  • Add collision with RAM buffer to game module.
  • Add QRCode generator [1][2]
  • Build tool
    • Add an option to compile the source files in parallel.
    • Add IPS generator (to create a Patch for a given binary).
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
    • Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like)
  • Optimize, optimize and optimize!
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
    • Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
    • Add fast multiplication function ([3])