Difference between revisions of "Samples"
From MSX Game Library
(Created page with "== Arkos == * File: s_at2.c * Machine: MSX1 * State: WIP... == ayFX == * File: s_ayfx.c * Machine: MSX2 * State: Fonctional <html><img src="https://raw.githubusercontent.com/...") |
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html> |
== Clock == | == Clock == | ||
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* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html> |
== CMSXi == | == CMSXi == | ||
* File: s_cmsxi.c | * File: s_cmsxi.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
− | * State: | + | * State: WIP... |
− | |||
== Draw == | == Draw == | ||
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* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html> |
== Game == | == Game == | ||
Line 38: | Line 37: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html> |
== Hello == | == Hello == | ||
Line 44: | Line 43: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html> |
== Joystick == | == Joystick == | ||
Line 50: | Line 49: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html> |
== Keyboard == | == Keyboard == | ||
Line 56: | Line 55: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html> |
== Math == | == Math == | ||
Line 62: | Line 61: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html> |
== PCM-Encoder == | == PCM-Encoder == | ||
Line 68: | Line 67: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html> |
== Print == | == Print == | ||
Line 74: | Line 73: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html> |
== PSG == | == PSG == | ||
Line 80: | Line 79: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html> |
== PT3 == | == PT3 == | ||
Line 86: | Line 85: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html> |
== Sprite Mode 1 == | == Sprite Mode 1 == | ||
Line 92: | Line 91: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html> |
== Sprite Mode 2 == | == Sprite Mode 2 == | ||
Line 98: | Line 97: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html> |
== System == | == System == | ||
Line 104: | Line 103: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html> |
== Text == | == Text == | ||
Line 110: | Line 109: | ||
* Machine: MSX1/2 | * Machine: MSX1/2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html> |
== VDP Command == | == VDP Command == | ||
Line 116: | Line 115: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html> |
== VGM == | == VGM == | ||
Line 122: | Line 121: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="" style="width:500px;"/></html> | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html> |
== WYZ == | == WYZ == |
Revision as of 19:00, 15 January 2022
Contents
Arkos
- File: s_at2.c
- Machine: MSX1
- State: WIP...
ayFX
- File: s_ayfx.c
- Machine: MSX2
- State: Fonctional
BIOS
- File: s_bios.c
- Machine: MSX1
- State: Fonctional
Clock
- File: s_clock.c
- Machine: MSX2
- State: Fonctional
CMSXi
- File: s_cmsxi.c
- Machine: MSX1
- State: WIP...
Draw
- File: s_draw.c
- Machine: MSX2
- State: Fonctional
Game
- File: s_game.c
- Machine: MSX1
- State: Fonctional
Hello
- File: s_hello.c
- Machine: MSX1
- State: Fonctional
Joystick
- File: s_joystk.c
- Machine: MSX1
- State: Fonctional
Keyboard
- File: s_keybrd.c
- Machine: MSX1
- State: Fonctional
Math
- File: s_math.c
- Machine: MSX2
- State: Fonctional
PCM-Encoder
- File: s_pcmenc.c
- Machine: MSX1
- State: Fonctional
- File: s_print.c
- Machine: MSX2
- State: Fonctional
PSG
- File: s_psg.c
- Machine: MSX1
- State: Fonctional
PT3
- File: s_pt3.c
- Machine: MSX2
- State: Fonctional
Sprite Mode 1
- File: s_sm1.c
- Machine: MSX1
- State: Fonctional
Sprite Mode 2
- File: s_sprite.c
- Machine: MSX2
- State: Fonctional
System
- File: s_sys.c
- Machine: MSX1
- State: Fonctional
Text
- File: s_text.c
- Machine: MSX1/2
- State: Fonctional
VDP Command
- File: s_vdpcmd.c
- Machine: MSX2
- State: Fonctional
VGM
- File: s_vgm.c
- Machine: MSX1
- State: Fonctional
WYZ
- File: s_wyz.c
- Machine: MSX2
- State: Fonctional
Compress
- File: s_zip.c
- Machine: MSX2
- State: Fonctional