Difference between revisions of "Samples"
From MSX Game Library
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− | == Arkos == | + | == Features == |
+ | |||
+ | === Arkos === | ||
* File: s_at2.c | * File: s_at2.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: WIP... | * State: WIP... | ||
− | == ayFX == | + | === ayFX === |
* File: s_ayfx.c | * File: s_ayfx.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:500px;"/></html> | ||
− | == BIOS == | + | === BIOS === |
* File: s_bios.c | * File: s_bios.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html> | ||
− | == Clock == | + | === Clock === |
* File: s_clock.c | * File: s_clock.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html> | ||
− | == CMSXi == | + | === CMSXi === |
* File: s_cmsxi.c | * File: s_cmsxi.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: WIP... | * State: WIP... | ||
− | == Draw == | + | === Draw === |
* File: s_draw.c | * File: s_draw.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
Line 33: | Line 35: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html> | ||
− | == Game == | + | === Game === |
* File: s_game.c | * File: s_game.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html> | ||
− | == Hello == | + | === Hello === |
* File: s_hello.c | * File: s_hello.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 45: | Line 47: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html> | ||
− | == Joystick == | + | === Joystick === |
* File: s_joystk.c | * File: s_joystk.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 51: | Line 53: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html> | ||
− | == Keyboard == | + | === Keyboard === |
* File: s_keybrd.c | * File: s_keybrd.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 57: | Line 59: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html> | ||
− | == Math == | + | === Math === |
* File: s_math.c | * File: s_math.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html> | ||
− | == PCM-Encoder == | + | === PCM-Encoder === |
* File: s_pcmenc.c | * File: s_pcmenc.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 69: | Line 71: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html> | ||
− | == Print == | + | === Print === |
* File: s_print.c | * File: s_print.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
Line 75: | Line 77: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html> | ||
− | == PSG == | + | === PSG === |
* File: s_psg.c | * File: s_psg.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html> | ||
− | == PT3 == | + | === PT3 === |
* File: s_pt3.c | * File: s_pt3.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
Line 87: | Line 89: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html> | ||
− | == Sprite Mode 1 == | + | === Sprite Mode 1 === |
* File: s_sm1.c | * File: s_sm1.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 93: | Line 95: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html> | ||
− | == Sprite Mode 2 == | + | === Sprite Mode 2 === |
* File: s_sprite.c | * File: s_sprite.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
Line 99: | Line 101: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html> | ||
− | == System == | + | === System === |
* File: s_sys.c | * File: s_sys.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 105: | Line 107: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html> | ||
− | == Text == | + | === Text === |
* File: s_text.c | * File: s_text.c | ||
* Machine: MSX1/2 | * Machine: MSX1/2 | ||
Line 111: | Line 113: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html> | ||
− | == VDP Command == | + | === VDP Command === |
* File: s_vdpcmd.c | * File: s_vdpcmd.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
Line 117: | Line 119: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html> | ||
− | == VGM == | + | === VGM === |
* File: s_vgm.c | * File: s_vgm.c | ||
* Machine: MSX1 | * Machine: MSX1 | ||
Line 123: | Line 125: | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html> | ||
− | == WYZ == | + | === WYZ === |
* File: s_wyz.c | * File: s_wyz.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
− | * State: | + | * State: WIP... |
− | |||
− | == Compress == | + | === Compress === |
* File: s_zip.c | * File: s_zip.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
+ | * State: WIP... | ||
+ | |||
+ | == Targets == | ||
+ | * File: s_target.c | ||
+ | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− |
Revision as of 19:06, 15 January 2022
Contents
Features
Arkos
- File: s_at2.c
- Machine: MSX1
- State: WIP...
ayFX
- File: s_ayfx.c
- Machine: MSX2
- State: Fonctional
BIOS
- File: s_bios.c
- Machine: MSX1
- State: Fonctional
Clock
- File: s_clock.c
- Machine: MSX2
- State: Fonctional
CMSXi
- File: s_cmsxi.c
- Machine: MSX1
- State: WIP...
Draw
- File: s_draw.c
- Machine: MSX2
- State: Fonctional
Game
- File: s_game.c
- Machine: MSX1
- State: Fonctional
Hello
- File: s_hello.c
- Machine: MSX1
- State: Fonctional
Joystick
- File: s_joystk.c
- Machine: MSX1
- State: Fonctional
Keyboard
- File: s_keybrd.c
- Machine: MSX1
- State: Fonctional
Math
- File: s_math.c
- Machine: MSX2
- State: Fonctional
PCM-Encoder
- File: s_pcmenc.c
- Machine: MSX1
- State: Fonctional
- File: s_print.c
- Machine: MSX2
- State: Fonctional
PSG
- File: s_psg.c
- Machine: MSX1
- State: Fonctional
PT3
- File: s_pt3.c
- Machine: MSX2
- State: Fonctional
Sprite Mode 1
- File: s_sm1.c
- Machine: MSX1
- State: Fonctional
Sprite Mode 2
- File: s_sprite.c
- Machine: MSX2
- State: Fonctional
System
- File: s_sys.c
- Machine: MSX1
- State: Fonctional
Text
- File: s_text.c
- Machine: MSX1/2
- State: Fonctional
VDP Command
- File: s_vdpcmd.c
- Machine: MSX2
- State: Fonctional
VGM
- File: s_vgm.c
- Machine: MSX1
- State: Fonctional
WYZ
- File: s_wyz.c
- Machine: MSX2
- State: WIP...
Compress
- File: s_zip.c
- Machine: MSX2
- State: WIP...
Targets
- File: s_target.c
- Machine: MSX1
- State: Fonctional