Difference between revisions of "Modules/input/Usage"

From MSX Game Library

< Modules‎ | input

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Check joystick bouton example:
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<syntaxhighlight lang="c">
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u8 joy = Joystick_Read(JOY_PORT_1);
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if (joy & JOY_INPUT_TRIGGER_A)
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// Joystick A boutton pressed
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else if (joy & JOY_INPUT_TRIGGER_B)
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// Joystick B boutton pressed
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</syntaxhighlight>

Revision as of 22:07, 7 January 2024

Check joystick bouton example:

u8 joy = Joystick_Read(JOY_PORT_1);
if (joy & JOY_INPUT_TRIGGER_A)
// Joystick A boutton pressed
else if (joy & JOY_INPUT_TRIGGER_B)
// Joystick B boutton pressed