Difference between revisions of "Modules/input/Usage"

From MSX Game Library

< Modules‎ | input

Line 1: Line 1:
 
Check joystick bouton example:
 
Check joystick bouton example:
 
<syntaxhighlight lang="c">
 
<syntaxhighlight lang="c">
u8 joy = Joystick_Read(JOY_PORT_1);
+
u8 joyStat = Joystick_Read(JOY_PORT_1);
if (joy & JOY_INPUT_TRIGGER_A)
+
if (joyStat & JOY_INPUT_TRIGGER_A)
 
// Joystick A boutton pressed
 
// Joystick A boutton pressed
else if (joy & JOY_INPUT_TRIGGER_B)
+
else if (joyStat & JOY_INPUT_TRIGGER_B)
 
// Joystick B boutton pressed
 
// Joystick B boutton pressed
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 22:08, 7 January 2024

Check joystick bouton example:

u8 joyStat = Joystick_Read(JOY_PORT_1);
if (joyStat & JOY_INPUT_TRIGGER_A)
// Joystick A boutton pressed
else if (joyStat & JOY_INPUT_TRIGGER_B)
// Joystick B boutton pressed