Difference between revisions of "Modules/input/Usage"
From MSX Game Library
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Check joystick bouton example: | Check joystick bouton example: | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
− | u8 | + | u8 joyStat = Joystick_Read(JOY_PORT_1); |
− | if ( | + | if (joyStat & JOY_INPUT_TRIGGER_A) |
// Joystick A boutton pressed | // Joystick A boutton pressed | ||
− | else if ( | + | else if (joyStat & JOY_INPUT_TRIGGER_B) |
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:08, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1); if (joyStat & JOY_INPUT_TRIGGER_A) // Joystick A boutton pressed else if (joyStat & JOY_INPUT_TRIGGER_B) // Joystick B boutton pressed