Difference between revisions of "Modules/input/Usage"
From MSX Game Library
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u8 joyStat = Joystick_Read(JOY_PORT_1); | u8 joyStat = Joystick_Read(JOY_PORT_1); | ||
if (joyStat & JOY_INPUT_TRIGGER_A) | if (joyStat & JOY_INPUT_TRIGGER_A) | ||
+ | { | ||
// Joystick A boutton pressed | // Joystick A boutton pressed | ||
+ | } | ||
else if (joyStat & JOY_INPUT_TRIGGER_B) | else if (joyStat & JOY_INPUT_TRIGGER_B) | ||
+ | { | ||
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
+ | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:09, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1); if (joyStat & JOY_INPUT_TRIGGER_A) { // Joystick A boutton pressed } else if (joyStat & JOY_INPUT_TRIGGER_B) { // Joystick B boutton pressed }