Difference between revisions of "Modules/input/Usage"
From MSX Game Library
Line 2: | Line 2: | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
u8 joyStat = Joystick_Read(JOY_PORT_1); | u8 joyStat = Joystick_Read(JOY_PORT_1); | ||
− | if ((joyStat | + | if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_A)) |
{ | { | ||
// Joystick A boutton pressed | // Joystick A boutton pressed | ||
} | } | ||
− | else if ((joyStat | + | else if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_B)) |
{ | { | ||
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:11, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1); if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_A)) { // Joystick A boutton pressed } else if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_B)) { // Joystick B boutton pressed }