Difference between revisions of "Modules/input/Usage"
From MSX Game Library
| Line 9: | Line 9: | ||
{ | { | ||
// Joystick B boutton pressed | // Joystick B boutton pressed | ||
| + | } | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | Check key example: | ||
| + | <syntaxhighlight lang="c"> | ||
| + | if(Keyboard_IsKeyPressed(KEY_RETURN)) | ||
| + | { | ||
| + | // "Return" key pressed | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:13, 7 January 2024
Check joystick bouton example:
u8 joyStat = Joystick_Read(JOY_PORT_1);
if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_A))
{
// Joystick A boutton pressed
}
else if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_B))
{
// Joystick B boutton pressed
}
Check key example:
if(Keyboard_IsKeyPressed(KEY_RETURN))
{
// "Return" key pressed
}