Difference between revisions of "Samples"
From MSX Game Library
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== Features == | == Features == | ||
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=== BIOS === | === BIOS === | ||
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html> | ||
− | === Clock === | + | === Real Time Clock === |
* File: s_clock.c | * File: s_clock.c | ||
* Machine: MSX2 | * Machine: MSX2 | ||
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* State: Fonctional | * State: Fonctional | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html> | ||
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=== Print === | === Print === | ||
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* State: Fonctional | * State: Fonctional | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html> | ||
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=== Sprite Mode 1 === | === Sprite Mode 1 === | ||
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* State: Fonctional | * State: Fonctional | ||
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html> | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html> | ||
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+ | === Compress === | ||
+ | * File: s_zip.c | ||
+ | * Machine: MSX2 | ||
+ | * State: WIP... | ||
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+ | == Audio Format == | ||
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+ | === Arkos === | ||
+ | * File: s_at2.c | ||
+ | * Machine: MSX1 | ||
+ | * State: WIP... | ||
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+ | === ayFX === | ||
+ | * File: s_ayfx.c | ||
+ | * Machine: MSX2 | ||
+ | * State: Fonctional | ||
+ | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html> | ||
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+ | === PCM-Encoder === | ||
+ | * File: s_pcmenc.c | ||
+ | * Machine: MSX1 | ||
+ | * State: Fonctional | ||
+ | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html> | ||
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+ | === PT3 === | ||
+ | * File: s_pt3.c | ||
+ | * Machine: MSX2 | ||
+ | * State: Fonctional | ||
+ | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html> | ||
=== VGM === | === VGM === | ||
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* State: WIP... | * State: WIP... | ||
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== Targets == | == Targets == |
Revision as of 19:10, 15 January 2022
Contents
Features
BIOS
- File: s_bios.c
- Machine: MSX1
- State: Fonctional
Real Time Clock
- File: s_clock.c
- Machine: MSX2
- State: Fonctional
CMSXi
- File: s_cmsxi.c
- Machine: MSX1
- State: WIP...
Draw
- File: s_draw.c
- Machine: MSX2
- State: Fonctional
Game
- File: s_game.c
- Machine: MSX1
- State: Fonctional
Hello
- File: s_hello.c
- Machine: MSX1
- State: Fonctional
Joystick
- File: s_joystk.c
- Machine: MSX1
- State: Fonctional
Keyboard
- File: s_keybrd.c
- Machine: MSX1
- State: Fonctional
Math
- File: s_math.c
- Machine: MSX2
- State: Fonctional
- File: s_print.c
- Machine: MSX2
- State: Fonctional
PSG
- File: s_psg.c
- Machine: MSX1
- State: Fonctional
Sprite Mode 1
- File: s_sm1.c
- Machine: MSX1
- State: Fonctional
Sprite Mode 2
- File: s_sprite.c
- Machine: MSX2
- State: Fonctional
System
- File: s_sys.c
- Machine: MSX1
- State: Fonctional
Text
- File: s_text.c
- Machine: MSX1/2
- State: Fonctional
VDP Command
- File: s_vdpcmd.c
- Machine: MSX2
- State: Fonctional
Compress
- File: s_zip.c
- Machine: MSX2
- State: WIP...
Audio Format
Arkos
- File: s_at2.c
- Machine: MSX1
- State: WIP...
ayFX
- File: s_ayfx.c
- Machine: MSX2
- State: Fonctional
PCM-Encoder
- File: s_pcmenc.c
- Machine: MSX1
- State: Fonctional
PT3
- File: s_pt3.c
- Machine: MSX2
- State: Fonctional
VGM
- File: s_vgm.c
- Machine: MSX1
- State: Fonctional
WYZ
- File: s_wyz.c
- Machine: MSX2
- State: WIP...
Targets
- File: s_target.c
- Machine: MSX1
- State: Fonctional