Difference between revisions of "Samples"

From MSX Game Library

Line 1: Line 1:
{{MSX1}}
 
{{MSX2}}
 
{{MSX2+}}
 
{{MSXtR}}
 
 
 
 
 
== Features ==
 
== Features ==
  
Line 12: Line 5:
 
* File: s_bios.c
 
* File: s_bios.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
  
Line 19: Line 12:
 
* File: s_clock.c
 
* File: s_clock.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:512px;"/></html>
  
Line 30: Line 23:
 
* File: s_draw.c
 
* File: s_draw.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:512px;"/></html>
  
Line 36: Line 29:
 
* File: s_game.c
 
* File: s_game.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
  
Line 42: Line 35:
 
* File: s_hello.c
 
* File: s_hello.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:512px;"/></html>
  
Line 48: Line 41:
 
* File: s_joystk.c
 
* File: s_joystk.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:512px;"/></html>
  
Line 54: Line 47:
 
* File: s_keybrd.c
 
* File: s_keybrd.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:512px;"/></html>
  
Line 60: Line 53:
 
* File: s_math.c
 
* File: s_math.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
  
Line 66: Line 59:
 
* File: s_print.c
 
* File: s_print.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:512px;"/></html>
  
Line 72: Line 65:
 
* File: s_psg.c
 
* File: s_psg.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
  
Line 78: Line 71:
 
* File: s_sm1.c
 
* File: s_sm1.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:512px;"/></html>
  
Line 84: Line 77:
 
* File: s_sprite.c
 
* File: s_sprite.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:512px;"/></html>
  
Line 90: Line 83:
 
* File: s_sys.c
 
* File: s_sys.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:512px;"/></html>
  
Line 102: Line 95:
 
* File: s_vdpcmd.c
 
* File: s_vdpcmd.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
  
Line 120: Line 113:
 
* File: s_ayfx.c
 
* File: s_ayfx.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
  
Line 126: Line 119:
 
* File: s_pcmenc.c
 
* File: s_pcmenc.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
  
Line 132: Line 125:
 
* File: s_pt3.c
 
* File: s_pt3.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
  
Line 138: Line 131:
 
* File: s_vgm.c
 
* File: s_vgm.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:512px;"/></html>
  
Line 150: Line 143:
 
* File: s_target.c
 
* File: s_target.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
* State: Fonctional
+
* State: ✔️ Fonctional

Revision as of 19:25, 15 January 2022

Features

BIOS

Program showing the use of basic BIOS functions.

  • File: s_bios.c
  • Machine:
  • State: ✔️ Fonctional

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).

  • File: s_clock.c
  • Machine:
  • State: ✔️ Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine:
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine:
  • State: ✔️ Fonctional

Game

  • File: s_game.c
  • Machine:
  • State: ✔️ Fonctional

Hello World

  • File: s_hello.c
  • Machine:
  • State: ✔️ Fonctional

Joystick

  • File: s_joystk.c
  • Machine:
  • State: ✔️ Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine:
  • State: ✔️ Fonctional

Math

  • File: s_math.c
  • Machine:
  • State: ✔️ Fonctional

Print

  • File: s_print.c
  • Machine:
  • State: ✔️ Fonctional

PSG

  • File: s_psg.c
  • Machine:
  • State: ✔️ Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine:
  • State: ✔️ Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine:
  • State: ✔️ Fonctional

System

  • File: s_sys.c
  • Machine:
  • State: ✔️ Fonctional

Text

  • File: s_text.c
  • Machine: /
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine:
  • State: ✔️ Fonctional

Compress

  • File: s_zip.c
  • Machine:
  • State: WIP...

Audio Format

Arkos

  • File: s_at2.c
  • Machine:
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine:
  • State: ✔️ Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine:
  • State: ✔️ Fonctional

PT3

  • File: s_pt3.c
  • Machine:
  • State: ✔️ Fonctional

VGM

  • File: s_vgm.c
  • Machine:
  • State: ✔️ Fonctional

WYZ

  • File: s_wyz.c
  • Machine:
  • State: WIP...


Targets

  • File: s_target.c
  • Machine:
  • State: ✔️ Fonctional