Difference between revisions of "Z80 wait instructions"
From MSX Game Library
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| <tt>AND 0</tt> || 8 || 2 || ? | | <tt>AND 0</tt> || 8 || 2 || ? | ||
|- | |- | ||
− | | <tt>BIT 0, A</tt> || 10 || 2 || | + | | <tt>BIT 0, A</tt> || 10 || 2 || Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
|- | |- | ||
− | | <tt>BIT 0, (HL)</tt> || 14 || 2 || | + | | <tt>BIT 0, (HL)</tt> || 14 || 2 || Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
|} | |} |
Revision as of 15:09, 2 March 2024
Inst. | Wait CC |
Size (bytes) |
Flag modification |
---|---|---|---|
NOP | 5 | 1 | None |
OR 0 | 8 | 2 | ? |
AND 0 | 8 | 2 | ? |
BIT 0, A | 10 | 2 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
BIT 0, (HL) | 14 | 2 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |