Difference between revisions of "Z80 wait instructions"

From MSX Game Library

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| <tt>NOP<br/>LD R,A</tt>      || 16 || 3 || C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise.
 
| <tt>NOP<br/>LD R,A</tt>      || 16 || 3 || C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise.
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| <tt>NOP<br/>BIT 0,(HL)</tt>  || 19 || 3 || Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
 
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| <tt>NOP<br/>NOP<br/>NOP<br/>NOP</tt> || 20 || 4 || None
 
| <tt>NOP<br/>NOP<br/>NOP<br/>NOP</tt> || 20 || 4 || None

Revision as of 23:19, 2 March 2024

Z80 instruction set that don't change registers value (except for F register):

Inst. TS Bytes Flag modification
NOP 5 1 None
OR 0 8 2 C and N flags cleared, P/V detects parity, and rest are modified by definition.
NOP
NOP
10 2 None
LD R,A 11 2 C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise.
NOP
OR 0
13 3 C and N flags cleared, P/V detects parity, and rest are modified by definition.
BIT 0,(HL) 14 2 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
NOP
NOP
NOP
15 3 None
NOP
LD R,A
16 3 C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise.
NOP
BIT 0,(HL)
19 3 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
NOP
NOP
NOP
NOP
20 4 None
CP (IY+0) 21 3 C, S, and Z flags modified by definition. P/V detects overflow.
BIT 0,(IY+0) 22 4 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.
NOP
CP (IY+0)
26 4 C, S, and Z flags modified by definition. P/V detects overflow.
NOP
BIT 0,(IY+0)
27 5 Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined.