Difference between revisions of "Modules/game pawn"
From MSX Game Library
< Modules
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− | The {{MOD|game_pawn}} module handle character rendering, collision and physics. | + | The {{MOD|game_pawn}} module handle character animation, rendering, collision and physics. |
This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement. | This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement. |
Revision as of 14:00, 8 February 2022
The game_pawn module handle character animation, rendering, collision and physics.
This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.
Dependencies
Settings
GAMEPAWN_USE_PHYSICS: Include collision and physics handling functions.