Difference between revisions of "MGV"

From MSX Game Library

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| <tt>0x0B</tt> || ||  
 
| <tt>0x0B</tt> || ||  
 
|-
 
|-
| <tt>0x0C</tt> || <tt>vv</tt> || Fill full frame
+
| <tt>0x0C</tt> || <tt>vv</tt> || Fill full frame with <tt>vv</tt> value
 
|-
 
|-
 
| <tt>0x0D</tt> || <tt>xx,yy,ww,hh,vv</tt> || Fill a rectangle from position <tt>xx</tt>,<tt>yy</tt> (0-255) to an extend <tt>ww</tt>,<tt>hh</tt> (1-256) with <tt>vv</tt> value
 
| <tt>0x0D</tt> || <tt>xx,yy,ww,hh,vv</tt> || Fill a rectangle from position <tt>xx</tt>,<tt>yy</tt> (0-255) to an extend <tt>ww</tt>,<tt>hh</tt> (1-256) with <tt>vv</tt> value

Revision as of 21:16, 30 March 2024

MGLV is a video format for MSXgl.

Format

Header

Offset Size Desc. Value
0x0000 4 Signature "MGLV"
0x0004 1 Flag
7 6 5 4 3 2 1 0
0 0 0 0 Version (0)

Commands

Cmd Options Desc.
0x00 End of data
0x01 End of frame
0x02 End of segment (increment segment index and reset data pointer)
0x03
0x04 nn Skip nn+1 bytes (1-256)
0x05 nnnn Skip nnnn bytes (1-65536)
0x06 nn,vv Fill nn bytes (1-256) with vv value
0x07 nnnn,vv Fill nnnn bytes (1-65536) with vv value
0x08 nn,vv[nn] Copy nn bytes (1-256) from vv[nn] data table
0x09 nnnn,vv[nnnn] Copy nnnn bytes (1-65536) from vv[nnnn] data table
0x0A
0x0B
0x0C vv Fill full frame with vv value
0x0D xx,yy,ww,hh,vv Fill a rectangle from position xx,yy (0-255) to an extend ww,hh (1-256) with vv value
0x0E
0x0F

Extension

.MGLV (for Windows/Linux) or .MGV (for MSX-DOS)