Difference between revisions of "MGV"
From MSX Game Library
Line 54: | Line 54: | ||
| <tt>0x0B</tt> || || | | <tt>0x0B</tt> || || | ||
|- | |- | ||
− | | <tt>0x0C</tt> || <tt>vv</tt> || Fill full frame | + | | <tt>0x0C</tt> || <tt>vv</tt> || Fill full frame with <tt>vv</tt> value |
|- | |- | ||
| <tt>0x0D</tt> || <tt>xx,yy,ww,hh,vv</tt> || Fill a rectangle from position <tt>xx</tt>,<tt>yy</tt> (0-255) to an extend <tt>ww</tt>,<tt>hh</tt> (1-256) with <tt>vv</tt> value | | <tt>0x0D</tt> || <tt>xx,yy,ww,hh,vv</tt> || Fill a rectangle from position <tt>xx</tt>,<tt>yy</tt> (0-255) to an extend <tt>ww</tt>,<tt>hh</tt> (1-256) with <tt>vv</tt> value |
Revision as of 21:16, 30 March 2024
MGLV is a video format for MSXgl.
Contents
Format
Header
Offset | Size | Desc. | Value | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000 | 4 | Signature | "MGLV" | ||||||||||||||||
0x0004 | 1 | Flag |
|
Commands
Cmd | Options | Desc. |
---|---|---|
0x00 | End of data | |
0x01 | End of frame | |
0x02 | End of segment (increment segment index and reset data pointer) | |
0x03 | ||
0x04 | nn | Skip nn+1 bytes (1-256) |
0x05 | nnnn | Skip nnnn bytes (1-65536) |
0x06 | nn,vv | Fill nn bytes (1-256) with vv value |
0x07 | nnnn,vv | Fill nnnn bytes (1-65536) with vv value |
0x08 | nn,vv[nn] | Copy nn bytes (1-256) from vv[nn] data table |
0x09 | nnnn,vv[nnnn] | Copy nnnn bytes (1-65536) from vv[nnnn] data table |
0x0A | ||
0x0B | ||
0x0C | vv | Fill full frame with vv value |
0x0D | xx,yy,ww,hh,vv | Fill a rectangle from position xx,yy (0-255) to an extend ww,hh (1-256) with vv value |
0x0E | ||
0x0F |
Extension
.MGLV (for Windows/Linux) or .MGV (for MSX-DOS)