Difference between revisions of "MGV"
From MSX Game Library
Line 31: | Line 31: | ||
* 1: Graphic 1 (32x27) | * 1: Graphic 1 (32x27) | ||
* 2: Graphic 2 (32x27) | * 2: Graphic 2 (32x27) | ||
− | * 3: Multi Color | + | * 3: Multi Color (64x53) |
* 4: Text 2 (80x27) | * 4: Text 2 (80x27) | ||
* 5: Graphic 3 (32x27) | * 5: Graphic 3 (32x27) |
Revision as of 22:06, 30 March 2024
MGLV is a video format for MSXgl.
Contents
Format
Header
Offset | Size | Desc. | Value |
---|---|---|---|
0x0000 | 4 | Signature | "MGLV" |
0x0004 | 1 | Flag |
7 6 5 4 3 2 1 0 │ │ │ │ └──┴──┴──┴── File format version (0-15) │ │ │ └────────────── │ │ └───────────────── │ └──────────────────── └─────────────────────── Include video format data (3 bytes) |
(0x0005) | 1 | Video format - Mode |
7 6 5 4 3 2 1 0 │ │ │ │ └──┴──┴──┴── Screen mode │ │ └──┴────────────── Bit per pixel (0: 1-bit, 1: 2-bit, 2: 4-bit, 3: 8-bit) │ └──────────────────── Frequency (0: 50 Hz, 1: 60 Hz) └─────────────────────── Screen mode:
|
(0x0006) | 1 | Video format - Width | 1-256 |
(0x0007) | 1 | Video format - Height | 1-256 |
Commands
Cmd | Options | Desc. |
---|---|---|
0x00 | End of data | |
0x01 | End of frame | |
0x02 | End of segment (increment segment index and reset data pointer) | |
0x03 | ||
0x04 | nn | Skip nn+1 bytes (1-256) |
0x05 | nnnn | Skip nnnn bytes (1-65536) |
0x06 | nn,vv | Fill nn bytes (1-256) with vv value |
0x07 | nnnn,vv | Fill nnnn bytes (1-65536) with vv value |
0x08 | nn,vv[nn] | Copy nn bytes (1-256) from vv[nn] data table |
0x09 | nnnn,vv[nnnn] | Copy nnnn bytes (1-65536) from vv[nnnn] data table |
0x0A | ||
0x0B | ||
0x0C | vv | Fill full frame with vv value |
0x0D | ||
0x0E | ||
0x0F |
Extension
.MGLV (for Windows/Linux) or .MGV (for MSX-DOS)