Difference between revisions of "JSX"

From MSX Game Library

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</pre>
 
</pre>
  
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== States ==
 
=== No-communication state ===
 
=== No-communication state ===
  
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=== Read bytes ===
 
=== Read bytes ===
Repeat this step for each axis, then for each button row.
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Repeat this step for each axis (if any), then for each button row.
  
 
Write R#15
 
Write R#15
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== Example ==
 
== Example ==
For a Joypad with 2 axis (a stick with X and Y axis), and up to 6 buttons, the reading process would be:
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For a Joypad with a stick with X and Y axis (2 axis), and 4 buttons (1 row), the reading process would be:
 
 
 
* After starting communication, first read to R#14 return the ID.<br/>ID: 0x09 [00 0010 01] for 2 axis, and 1 buttons row,
 
* After starting communication, first read to R#14 return the ID.<br/>ID: 0x09 [00 0010 01] for 2 axis, and 1 buttons row,
 
* Next reading give X-axis value [-32 ; 31],
 
* Next reading give X-axis value [-32 ; 31],
 
* Next reading give Y-axis value [-32 ; 31],
 
* Next reading give Y-axis value [-32 ; 31],
 
* Next and last reading button states (for up to 6 boutons).
 
* Next and last reading button states (for up to 6 boutons).
 
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[[File:Joystick.png|512px]]
 
Note: [https://www.msx.org/wiki/MSX-HID MSX-HID] fingerprint would be: 0Fh, 09h, 0Fh
 
Note: [https://www.msx.org/wiki/MSX-HID MSX-HID] fingerprint would be: 0Fh, 09h, 0Fh
 
[[File:Joystick.png|512px]]
 
  
 
[[Category:Proposal]][[Category:Proposal/Protocol]]
 
[[Category:Proposal]][[Category:Proposal/Protocol]]

Revision as of 00:27, 20 October 2024

Protocol

Proposal for a protocol to handle a joypad with a variable number of sticks and buttons, plug in the MSX’s general purpose port.

This protocol can manage joypads with up to 15 analog axis (one stick requires 2 axis) and 18 buttons.

A pulse on Pin 8 is used to start communication while, consecutive pulse on Pin 6 is used to synchronize data transmission (6 bits per 6 bits).

Pin binding for received data:

Bits 7 6 5 4 3 2 1 0
–-–-–-–-–-–-–-–--–-–-
Pins x x 7 6 4 3 2 1

States

No-communication state

Write R#15

Pin 8: LOW
Pin 6: any value

Read R#14

Get 0x0F (JSX fingerprint)
(or any value between 00-3F not already return by other MSX devices)

Start communication and get ID

Write R#15

Pin 8: LOW (in case Pin 8 have been modified by another device)
Pin 6: any value

Write R#15

Pin 8: HIGH (start communication)
Pin 6: HIGH

Read R#14

Get JSX device ID
 7 6 5 4 3 2 1 0
–-–-–-–-–-–-–-–--
 x x A A A A B B
     │ │ │ │ └─┴── Number of button rows (0-3)
     └─┴─┴─┴────── Number of axis (0-15)

Read bytes

Repeat this step for each axis (if any), then for each button row.

Write R#15

Pin 8: HIGH
Pin 6: LOW

Write R#15

Pin 8: HIGH
Pin 6: HIGH

Read R#14

Get 6-bits values
For axis: signed 6-bits value [-32 ; 31]
For boutons: bits field for 6 boutons (0: pressed, 1: released)

Example

For a Joypad with a stick with X and Y axis (2 axis), and 4 buttons (1 row), the reading process would be:

  • After starting communication, first read to R#14 return the ID.
    ID: 0x09 [00 0010 01] for 2 axis, and 1 buttons row,
  • Next reading give X-axis value [-32 ; 31],
  • Next reading give Y-axis value [-32 ; 31],
  • Next and last reading button states (for up to 6 boutons).

Joystick.png Note: MSX-HID fingerprint would be: 0Fh, 09h, 0Fh