Difference between revisions of "AppSignature"
From MSX Game Library
Line 13: | Line 13: | ||
Some company string are reserved: | Some company string are reserved: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Val !! Company's name |
|- | |- | ||
| "AB" || Konami (Boxing and Football) | | "AB" || Konami (Boxing and Football) | ||
Line 26: | Line 26: | ||
|- | |- | ||
| "YZ" || Konami Game Master 2 | | "YZ" || Konami Game Master 2 | ||
+ | |- | ||
+ | | "XX" || ''Reserved'' | ||
|} | |} |
Revision as of 20:39, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's company is a 2 characters string and ID is an integer from 0 to 65535. Some company string are reserved:
Val | Company's name |
---|---|
"AB" | Konami (Boxing and Football) |
"CD" | Konami (many games) |
"EF" | Konami (Pennant Race and Knightmare 3) |
"GL" | MSXgl Samples |
"PP" | Pixel Phenix |
"YZ" | Konami Game Master 2 |
"XX" | Reserved |