Difference between revisions of "AppSignature"
From MSX Game Library
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! String !! Company's name | ! String !! Company's name | ||
|- | |- | ||
− | | "AB" || Konami (Boxing and Football) | + | | "AB" || Konami (''Boxing'' and ''Football'') |
|- | |- | ||
| "CD" || Konami (many games) | | "CD" || Konami (many games) | ||
|- | |- | ||
− | | "EF" || Konami (Pennant Race and Knightmare 3) | + | | "EF" || Konami (''Pennant Race'' and ''Knightmare 3'') |
|- | |- | ||
| "GL" || MSXgl Samples | | "GL" || MSXgl Samples | ||
Line 25: | Line 25: | ||
| "PP" || Pixel Phenix | | "PP" || Pixel Phenix | ||
|- | |- | ||
− | | "YZ" || Konami Game Master 2 | + | | "YZ" || Konami (''Game Master 2)'' |
|- | |- | ||
| "XX" || ''Reserved'' | | "XX" || ''Reserved'' | ||
|} | |} |
Revision as of 20:41, 22 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's company is a 2 characters string and ID is an integer from 0 to 65535. Some company string are reserved:
String | Company's name |
---|---|
"AB" | Konami (Boxing and Football) |
"CD" | Konami (many games) |
"EF" | Konami (Pennant Race and Knightmare 3) |
"GL" | MSXgl Samples |
"PP" | Pixel Phenix |
"YZ" | Konami (Game Master 2) |
"XX" | Reserved |