Difference between revisions of "AppSignature"
From MSX Game Library
(→Code name) |
(→Code name) |
||
Line 50: | Line 50: | ||
Come on [https://discord.gg/pMeadGfv8E Discord] to reserve your own name. | Come on [https://discord.gg/pMeadGfv8E Discord] to reserve your own name. | ||
− | Code names are only | + | Code names are only definitively assigned when an application is published with this code. |
Revision as of 09:18, 23 October 2022
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=1 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- 2 bytes for the creator/group/company code name (a 2-character string),
- 2 bytes for the application number (any value between 0 and 65535).
If 2-character string is recommended for creator code and integer for application number, in fact, both of those parameters can be any of:
- 2-character string ("MX", "a7" for example),
- 16-bits decimal unsigned number (1234 for example),
- 16-bits hexadecimal number starting with 0x (0x0750 for example).
Application signature is put just after the binary header:
- At ROM start address +0010h,
- At Basic binary start address +0007h.
Code name
Some creator's code are already reserved:
Code | Rel | Creator's name |
---|---|---|
"AB" | ✔️ | Konami (Boxing and Football) |
"CD" | ✔️ | Konami (many games) |
"EF" | ✔️ | Konami (Pennant Race and Knightmare 3) |
"JP" | Johan de Punder | |
"GH" | Reserved | |
"GL" | ✔️ | MSXgl (samples) |
"PP" | Pixel Phenix | |
"TL" | Tele-Line | |
"YZ" | ✔️ | Konami (Game Master 2) |
"XX" | Reserved |
Come on Discord to reserve your own name.
Code names are only definitively assigned when an application is published with this code.