Difference between revisions of "Samples"
From MSX Game Library
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The samples marked as "WIP" state are not functional.<br/>Trying to test them for now is useless. | The samples marked as "WIP" state are not functional.<br/>Trying to test them for now is useless. | ||
− | == | + | == Samples == |
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+ | {{COLUMN|2}} | ||
=== BIOS === | === BIOS === | ||
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* Machine: {{MSX2}} | * Machine: {{MSX2}} | ||
* State: ❌ WIP... | * State: ❌ WIP... | ||
+ | |||
+ | {{COLUMN_END}} | ||
== Audio Format == | == Audio Format == |
Revision as of 14:46, 12 January 2023
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
BIOS
Program showing the use of basic BIOS functions.
- File: s_bios.c
- Machine:
- State: ✔️ Fonctional
Clock
Program showing the use of the Real Time Clock (Ricoh RP-5C01).
- File: s_clock.c
- Machine:
- State: ✔️ Fonctional
Draw
Program showing the use of Draw module in different screen mode.
- File: s_draw.c
- Machine:
- State: ✔️ Fonctional
Game
Program showing the use of game and game's pawn modules.
- File: s_game.c
- Machine:
- State: ✔️ Fonctional
Hello World
Program showing the minimal needs to display a text.
- File: s_hello.c
- Machine:
- State: ✔️ Fonctional
Joystick
Program showing the use of joystick and input manager.
- File: s_joystk.c
- Machine:
- State: ✔️ Fonctional
Keyboard
Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- Machine:
- State: ✔️ Fonctional
ROM Mapper
Program showing usage of ROM mapper segments.
- File: s_mapper.c
- Machine:
- State: ✔️ Fonctional
Math
Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
- File: s_math.c
- Machine:
- State: ✔️ Fonctional
Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
- File: s_print.c
- Machine:
- State: ✔️ Fonctional
PSG
Program showing the use of direct control over PSG chip.
- File: s_psg.c
- Machine:
- State: ✔️ Fonctional
Scrolling
Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- Machine:
- State: ✔️ Fonctional
Sprite Mode 1
Program showing the use of sprite mode 1 and SAT flip method.
- File: s_sm1.c
- Machine:
- State: ✔️ Fonctional
Sprite Mode 2
Program showing the use of sprite mode 2 and split screen.
- File: s_sprite.c
- Machine:
- State: ✔️ Fonctional
Software Sprite
Program showing the use of software sprite using VDP commands.
- File: s_swsprt.c
- Machine:
- State: ✔️ Fonctional
System
- File: s_sys.c
- Machine:
- State: ✔️ Fonctional
Text
- File: s_text.c
- Machine: /
- State: ✔️ Fonctional
VDP Command
- File: s_vdpcmd.c
- Machine:
- State: ✔️ Fonctional
Compress
- File: s_zip.c
- Machine:
- State: ❌ WIP...
Audio Format
Arkos
- File: s_arkos.c
- Machine:
- State: ✔️ Fonctional
ayFX
- File: s_ayfx.c
- Machine:
- State: ✔️ Fonctional
PCM-Encoder
- File: s_pcmenc.c
- Machine:
- State: ✔️ Fonctional
PT3
- File: s_pt3.c
- Machine:
- State: ✔️ Fonctional
VGM
- File: s_vgm.c
- Machine:
- State: ✔️ Fonctional
WYZ
- File: s_wyz.c
- Machine:
- State: ✔️ Fonctional
Targets
- File: s_target.c
- Machine:
- State: ✔️ Fonctional
Template
- File: template.c
- Machine:
- State: ✔️ Fonctional