Difference between revisions of "MSXimg"
From MSX Game Library
(→Command line options) |
|||
(8 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
== Command line options == | == Command line options == | ||
<syntaxhighlight lang="txt"> | <syntaxhighlight lang="txt"> | ||
− | MSXimg | + | MSXimg 1.20.3 - Image converter for MSX development |
Usage: MSXimg <filename> [options] | Usage: MSXimg <filename> [options] | ||
− | + | General options: | |
− | + | filename Input filename. Can be 8, 16, 24 or 32 bits image | |
Supported format: BMP, JPEG, PCX, PNG, TGA, PSD, GIF, etc. | Supported format: BMP, JPEG, PCX, PNG, TGA, PSD, GIF, etc. | ||
− | -out outFile Output | + | -out outFile Output filename |
− | -format ? Output format | + | -format ? Output file format |
− | auto Auto-detected | + | auto Auto-detected from output file extension (default) |
− | c C header file output | + | c C header file output (auto selected for .H or .INC file) |
− | asm Assembler header file output | + | asm Assembler header file output (auto selected for .ASM or .S file) |
− | bas BASIC listing file output | + | bas BASIC listing file output (auto selected for .BAS or .LST file) |
− | bin Raw binary data image | + | bin Raw binary data image (auto selected for .BIN or .ROW file) |
-name name Name of the table to generate | -name name Name of the table to generate | ||
-mode ? Exporter mode | -mode ? Exporter mode | ||
bmp Export image as bitmap (default) | bmp Export image as bitmap (default) | ||
+ | txt Generate all tables for Text mode 1 or 2 (Screen 0) | ||
gm1 Generate all tables for Graphic mode 1 (Screen 1) | gm1 Generate all tables for Graphic mode 1 (Screen 1) | ||
gm2 Generate all tables for Graphic mode 2 or 3 (Screen 2 or 4) | gm2 Generate all tables for Graphic mode 2 or 3 (Screen 2 or 4) | ||
Line 25: | Line 26: | ||
-pos x y Start position in the input image | -pos x y Start position in the input image | ||
-size x y Width/height of a block to export (if 0, use image size) | -size x y Width/height of a block to export (if 0, use image size) | ||
+ | -num x y Number of block to export (columns/rows number) | ||
-gap x y Gap between blocks in pixels | -gap x y Gap between blocks in pixels | ||
− | + | -l ? sx sy nx ny col1 [col2 col3 ...] | |
− | -l ? sx sy nx ny col1 | ||
Layer including the given color(s) (coordinate are relative to each expoted block) | Layer including the given color(s) (coordinate are relative to each expoted block) | ||
− | i8 8x8 sprites layer with only provided colors | + | i8 Include 8x8 sprites layer with only provided colors |
− | i16 16x16 sprites layer with only provided colors | + | i16 Include 16x16 sprites layer with only provided colors |
− | e8 8x8 sprites layer with all colors but the provided ones | + | e8 Exclude 8x8 sprites layer with all colors but the provided ones |
− | e16 16x16 sprites layer with all colors but the provided ones | + | e16 Exclude 16x16 sprites layer with all colors but the provided ones |
sx/sy is layer start position in pixel in a block | sx/sy is layer start position in pixel in a block | ||
nx/ny is layer size in sprite count (1 equal 8 or 16 according to sprite size) | nx/ny is layer size in sprite count (1 equal 8 or 16 according to sprite size) | ||
Colors are in RGB 24 bits format (0xFFFFFF) | Colors are in RGB 24 bits format (0xFFFFFF) | ||
+ | -help Display this help | ||
+ | |||
+ | Color options: | ||
-trans color Transparency color (in RGB 24 bits format : 0xFFFFFF) | -trans color Transparency color (in RGB 24 bits format : 0xFFFFFF) | ||
-opacity color Opacity color (in RGB 24 bits format : 0xFFFFFF). All other colors are considered transparent | -opacity color Opacity color (in RGB 24 bits format : 0xFFFFFF). All other colors are considered transparent | ||
Line 44: | Line 48: | ||
8 8 bits RGB 256 colors (format: [G:3|R:3|B2]; default) | 8 8 bits RGB 256 colors (format: [G:3|R:3|B2]; default) | ||
16 16-bits RGB colors (format: [G:5|R:5|B5]) | 16 16-bits RGB colors (format: [G:5|R:5|B5]) | ||
− | -pal | + | -pal ? Palette to use for 16 colors mode |
msx1 Use default MSX1 palette | msx1 Use default MSX1 palette | ||
custom Generate a custom palette and add it to the output file | custom Generate a custom palette and add it to the output file | ||
Line 51: | Line 55: | ||
--paloff n Index offset of the palette (default: 1) | --paloff n Index offset of the palette (default: 1) | ||
--pal24 Use 24-bits palette (for v9990; default: false) | --pal24 Use 24-bits palette (for v9990; default: false) | ||
+ | -dither ? Dithering method (for 1-bit color only) | ||
+ | none No dithering (default) | ||
+ | floyd Floyd & Steinberg error diffusion algorithm | ||
+ | bayer4 Bayer ordered dispersed dot dithering (order 2 – 4x4 - dithering matrix) | ||
+ | bayer8 Bayer ordered dispersed dot dithering (order 3 – 8x8 - dithering matrix) | ||
+ | bayer16 Bayer ordered dispersed dot dithering (order 4 – 16x16 dithering matrix) | ||
+ | cluster6 Ordered clustered dot dithering (order 3 - 6x6 matrix) | ||
+ | cluster8 Ordered clustered dot dithering (order 4 - 8x8 matrix) | ||
+ | cluster16 Ordered clustered dot dithering (order 8 - 16x16 matrix) | ||
+ | |||
+ | Transformations | ||
+ | -vflip Vertical flip | ||
+ | -hflip Horizontal flip | ||
+ | -rot x Rotate image by X° (positive integer value) | ||
+ | -resize x y Resize the image to the given width & height (before starting export) | ||
+ | -filter ? Resize image filter | ||
+ | box Box, pulse, Fourier window, 1st order (constant) B-Spline | ||
+ | bilinear Bilinear filter | ||
+ | bspline 4th order(cubic) B - Spline | ||
+ | bicubic Mitchell and Netravali's two-param cubic filter | ||
+ | catmull Catmull - Rom spline, Overhauser spline (default) | ||
+ | lanczos Lanczos - windowed sinc filter | ||
-compress ? | -compress ? | ||
none No compression (default) | none No compression (default) | ||
Line 66: | Line 92: | ||
best Search for best compressor according to input parameters (smallest data) | best Search for best compressor according to input parameters (smallest data) | ||
pletter Pletter v0.5c1 by XL2S Entertainment | pletter Pletter v0.5c1 by XL2S Entertainment | ||
− | - | + | -skip Skip empty sprites (default: false) |
− | + | ||
− | + | Exporter options: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
-data ? Text format for numbers | -data ? Text format for numbers | ||
dec Decimal data (c & asm) | dec Decimal data (c & asm) | ||
Line 88: | Line 108: | ||
asmsx asMSX format | asmsx asMSX format | ||
sjasm Sjasm format | sjasm Sjasm format | ||
− | |||
-idx Add images index table (default: false) | -idx Add images index table (default: false) | ||
+ | -notitle Remove the ASCII-art title in top of exported text file | ||
-copy (file) Add copyright information from text file | -copy (file) Add copyright information from text file | ||
If file name is empty, search for <inputFile>.txt | If file name is empty, search for <inputFile>.txt | ||
-head Add a header table contening input parameters (default: false) | -head Add a header table contening input parameters (default: false) | ||
+ | -bload Add header for BLOAD image (default: false) | ||
-font x y f l Add font header (default: false) | -font x y f l Add font header (default: false) | ||
x/y: Font width/heigt in pixels | x/y: Font width/heigt in pixels | ||
f/l: ASCII code of the first/last character to export | f/l: ASCII code of the first/last character to export | ||
Can be character (like: &) or hexadecimal value (0xFF format) | Can be character (like: &) or hexadecimal value (0xFF format) | ||
− | |||
-at x Data starting address (can be decimal or hexadecimal starting with '0x') | -at x Data starting address (can be decimal or hexadecimal starting with '0x') | ||
-def Add defines for each table | -def Add defines for each table | ||
− | - | + | -ret0 Program return 0 for success instead of data size (default: data size) |
− | + | ||
− | |||
GM1 & GM2 specific options: | GM1 & GM2 specific options: | ||
+ | -offset x Offset of layout index for GM1 et GM2 mode (default: 0) | ||
--tilesComp Compress also names/layout table (default: false) | --tilesComp Compress also names/layout table (default: false) | ||
--tilesUnique Export all tiles as unique (default: false) | --tilesUnique Export all tiles as unique (default: false) | ||
Line 109: | Line 129: | ||
--noTilesPattern Exclude pattern table (default: false) | --noTilesPattern Exclude pattern table (default: false) | ||
--noTilesColor Exclude color table (default: false) | --noTilesColor Exclude color table (default: false) | ||
+ | |||
+ | MGLV options: | ||
+ | -mglvHead x File header | ||
+ | full Full data header (default) | ||
+ | short Short data header without image information | ||
+ | none No header | ||
+ | -mglvSeg x Segment size (default: 8) | ||
+ | -mglvFreq x Movie frequency (default: 60) | ||
+ | -mglvTime x Duration of image in screen frames (default: 5, for 12 fps at 60 Hz) | ||
+ | -mglvLoop | ||
+ | -mglvMinSkip x Minimal size of skip chunk (default: 8) | ||
+ | -mglvMinFill x Minimal size of fill chunk (default: 60) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Tool]][[Category:MSXtk]] | [[Category:Tool]][[Category:MSXtk]] | ||
== MSX Screen Modes == | == MSX Screen Modes == | ||
− | + | List of MSX screen modes and the parameter to be used with MSXimg to converter image to the mode's color format. | |
{| class="wikitable" | {| class="wikitable" | ||
! Mode !! Desc. !! MSXimg parameters | ! Mode !! Desc. !! MSXimg parameters | ||
Line 119: | Line 151: | ||
|colspan="3" align="center"| '''MSX1 - TMS9918''' | |colspan="3" align="center"| '''MSX1 - TMS9918''' | ||
|- | |- | ||
− | | Screen 0 || 40x24, 2 colors || | + | | Screen 0 || 256x192, 40x24 tiles (6x8), 256 patterns, 2 colors || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | Screen 1 || 32x24, 2 colors per | + | | Screen 1 || 256x192, 32x24 tiles (8x8), 256 patterns, 2 colors per tile (from 32 combinations) || <tt>-mode gm1 -pal msx1</tt> |
|- | |- | ||
− | | Screen 2 || 32x24, 2 colors per 8x1 pixels || <tt>-mode gm2 -pal msx1</tt> | + | | Screen 2 || 256x192, 32x24 tiles (8x8), 2 colors per 8x1 pixels || <tt>-mode gm2 -pal msx1</tt> |
|- | |- | ||
− | | Screen 3 || | + | | Screen 3 || 64x48, 16 colors || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
|colspan="3" align="center"| '''MSX2 - V9938''' | |colspan="3" align="center"| '''MSX2 - V9938''' | ||
|- | |- | ||
− | | Screen 0 || 80x24, 4 colors palette || | + | | Screen 0 || 256x212, 80x24 tiles (6x8), 4 colors palette || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | Screen 4 || | + | | Screen 4 || 256x212, 32x26.5 tiles (8x8), 2 colors palette per 8x1 pixels || <tt>-mode gm2 -pal custom</tt> |
|- | |- | ||
| Screen 5 || 256x212, 16 colors palette || <tt>-mode bmp -bpc 4 -pal custom</tt> | | Screen 5 || 256x212, 16 colors palette || <tt>-mode bmp -bpc 4 -pal custom</tt> | ||
Line 143: | Line 175: | ||
|colspan="3" align="center"| '''MSX2+ - V9958''' | |colspan="3" align="center"| '''MSX2+ - V9958''' | ||
|- | |- | ||
− | | Screen 10 || 256x212, 12499 colors YJK per 4x1 pixels + 16 colors palette || | + | | Screen 10 || 256x212, 12499 colors YJK per 4x1 pixels + 16 colors palette || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | Screen 12 || 256x212, 19268 colors YJK per 4x1 pixels || | + | | Screen 12 || 256x212, 19268 colors YJK per 4x1 pixels || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
|colspan="3" align="center"| '''V9990''' | |colspan="3" align="center"| '''V9990''' | ||
|- | |- | ||
− | | P1 (PP) || | + | | P1 (PP) || 256x212, 30 colors palette || <tt>-mode bmp -bpc 4 -pal custom --pal24</tt> |
|- | |- | ||
− | | P2 (PP) || | + | | P2 (PP) || 512x212, 15 colors palette || <tt>-mode bmp -bpc 4 -pal custom --pal24</tt> |
|- | |- | ||
− | | B0-B7 (BP2) || 192x240 ~ 1024x424, | + | | B0-B7 (BP2) || 192x240 ~ 1024x424, 4 colors palette || <tt>-mode bmp -bpc 2 -pal custom --pal24</tt> |
|- | |- | ||
− | | B0-B7 (BP4) || 192x240 ~ 1024x424, | + | | B0-B7 (BP4) || 192x240 ~ 1024x424, 16 colors palette || <tt>-mode bmp -bpc 4 -pal custom --pal24</tt> |
|- | |- | ||
− | | B0-B3 (BP6) || 192x240 ~ 512x424, 64 colors palette || | + | | B0-B3 (BP6) || 192x240 ~ 512x424, 64 colors palette || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
| B0-B3 (BD8) || 192x240 ~ 512x424, 256 colors RGB (G3,R3,B2) || <tt>-mode bmp -bpc 8</tt> | | B0-B3 (BD8) || 192x240 ~ 512x424, 256 colors RGB (G3,R3,B2) || <tt>-mode bmp -bpc 8</tt> | ||
|- | |- | ||
− | | B0-B3 (BYUVP) || 192x240 ~ 512x424, 12499 colors YUV per 4x1 pixels + 16 colors palette || | + | | B0-B3 (BYUVP) || 192x240 ~ 512x424, 12499 colors YUV per 4x1 pixels + 16 colors palette || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | B0-B3 (BYUV) || 192x240 ~ 512x424,, 19268 colors YUV per 4x1 pixels || | + | | B0-B3 (BYUV) || 192x240 ~ 512x424,, 19268 colors YUV per 4x1 pixels || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | B0-B3 (BYJKP) || 192x240 ~ 512x424, 12499 colors YJK per 4x1 pixels + 16 colors palette || | + | | B0-B3 (BYJKP) || 192x240 ~ 512x424, 12499 colors YJK per 4x1 pixels + 16 colors palette || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
− | | B0-B3 (BYJK) || 192x240 ~ 512x424, 19268 colors YJK per 4x1 pixels || | + | | B0-B3 (BYJK) || 192x240 ~ 512x424, 19268 colors YJK per 4x1 pixels || <span style="color:gray; font-style:italic;">Not supported</span> |
|- | |- | ||
| B0-B3 (BD16) || 192x240 ~ 512x424, 32768 colors RGB (G5,R5,B5) || <tt>-mode bmp -bpc 16</tt> | | B0-B3 (BD16) || 192x240 ~ 512x424, 32768 colors RGB (G5,R5,B5) || <tt>-mode bmp -bpc 16</tt> | ||
|} | |} |
Latest revision as of 16:35, 6 February 2025
MSXimg is an image conversion tool.
Command line options
MSXimg 1.20.3 - Image converter for MSX development Usage: MSXimg <filename> [options] General options: filename Input filename. Can be 8, 16, 24 or 32 bits image Supported format: BMP, JPEG, PCX, PNG, TGA, PSD, GIF, etc. -out outFile Output filename -format ? Output file format auto Auto-detected from output file extension (default) c C header file output (auto selected for .H or .INC file) asm Assembler header file output (auto selected for .ASM or .S file) bas BASIC listing file output (auto selected for .BAS or .LST file) bin Raw binary data image (auto selected for .BIN or .ROW file) -name name Name of the table to generate -mode ? Exporter mode bmp Export image as bitmap (default) txt Generate all tables for Text mode 1 or 2 (Screen 0) gm1 Generate all tables for Graphic mode 1 (Screen 1) gm2 Generate all tables for Graphic mode 2 or 3 (Screen 2 or 4) sprt Export 16x16 sprites with specific block ordering mglv MGLV video format from multiple image -pos x y Start position in the input image -size x y Width/height of a block to export (if 0, use image size) -num x y Number of block to export (columns/rows number) -gap x y Gap between blocks in pixels -l ? sx sy nx ny col1 [col2 col3 ...] Layer including the given color(s) (coordinate are relative to each expoted block) i8 Include 8x8 sprites layer with only provided colors i16 Include 16x16 sprites layer with only provided colors e8 Exclude 8x8 sprites layer with all colors but the provided ones e16 Exclude 16x16 sprites layer with all colors but the provided ones sx/sy is layer start position in pixel in a block nx/ny is layer size in sprite count (1 equal 8 or 16 according to sprite size) Colors are in RGB 24 bits format (0xFFFFFF) -help Display this help Color options: -trans color Transparency color (in RGB 24 bits format : 0xFFFFFF) -opacity color Opacity color (in RGB 24 bits format : 0xFFFFFF). All other colors are considered transparent -bpc ? Number of bits per color for the output image (support 1, 4 and 8-bits) 1 1-bit black & white (0: tranparency or black, 1: other colors) 2 2-bit index in 4 colors palette 4 4-bits index in 16 colors palette 8 8 bits RGB 256 colors (format: [G:3|R:3|B2]; default) 16 16-bits RGB colors (format: [G:5|R:5|B5]) -pal ? Palette to use for 16 colors mode msx1 Use default MSX1 palette custom Generate a custom palette and add it to the output file input n [c1 c2 ...] Use the following colors for conversion --palcount n Number of color in the custom palette to create (default: 15) --paloff n Index offset of the palette (default: 1) --pal24 Use 24-bits palette (for v9990; default: false) -dither ? Dithering method (for 1-bit color only) none No dithering (default) floyd Floyd & Steinberg error diffusion algorithm bayer4 Bayer ordered dispersed dot dithering (order 2 – 4x4 - dithering matrix) bayer8 Bayer ordered dispersed dot dithering (order 3 – 8x8 - dithering matrix) bayer16 Bayer ordered dispersed dot dithering (order 4 – 16x16 dithering matrix) cluster6 Ordered clustered dot dithering (order 3 - 6x6 matrix) cluster8 Ordered clustered dot dithering (order 4 - 8x8 matrix) cluster16 Ordered clustered dot dithering (order 8 - 16x16 matrix) Transformations -vflip Vertical flip -hflip Horizontal flip -rot x Rotate image by X° (positive integer value) -resize x y Resize the image to the given width & height (before starting export) -filter ? Resize image filter box Box, pulse, Fourier window, 1st order (constant) B-Spline bilinear Bilinear filter bspline 4th order(cubic) B - Spline bicubic Mitchell and Netravali's two-param cubic filter catmull Catmull - Rom spline, Overhauser spline (default) lanczos Lanczos - windowed sinc filter -compress ? none No compression (default) crop16 Crop image to non transparent area (4-bits, max size 16x16) cropline16 Crop image to non transparent area (4-bits per line, max size 16x16) crop32 Crop image to non transparent area (5-bits, max size 32x32) cropline32 Crop image to non transparent area (5-bits per line, max size 32x32) crop256 Crop image to non transparent area (8-bits, max size 256x256) cropline256 Crop image to non transparent area (8-bits per line, max size 256x256) rle0 Run-length encoding of transparent blocs (7-bits for block length) rle4 Run-length encoding for all colors (4-bits for block length) rle8 Run-length encoding for all colors (8-bits for block length) rlep Pattern based run-length encoding (6-bits for block length) auto Determine a good compression method according to parameters best Search for best compressor according to input parameters (smallest data) pletter Pletter v0.5c1 by XL2S Entertainment -skip Skip empty sprites (default: false) Exporter options: -data ? Text format for numbers dec Decimal data (c & asm) hexa Default hexadecimal data (depend on langage; default) hexa0x Hexadecimal data (0xFF; c & asm) hexaH Hexadecimal data (0FFh; asm only) hexa$ Hexadecimal data ($FF; asm only) hexa# Hexadecimal data (#FF; asm only) bin Binary data (11001100b; asm only) -asm ? Assembler number format sdasz80 SDCC format (default) tniasm tniASM format asmsx asMSX format sjasm Sjasm format -idx Add images index table (default: false) -notitle Remove the ASCII-art title in top of exported text file -copy (file) Add copyright information from text file If file name is empty, search for <inputFile>.txt -head Add a header table contening input parameters (default: false) -bload Add header for BLOAD image (default: false) -font x y f l Add font header (default: false) x/y: Font width/heigt in pixels f/l: ASCII code of the first/last character to export Can be character (like: &) or hexadecimal value (0xFF format) -at x Data starting address (can be decimal or hexadecimal starting with '0x') -def Add defines for each table -ret0 Program return 0 for success instead of data size (default: data size) GM1 & GM2 specific options: -offset x Offset of layout index for GM1 et GM2 mode (default: 0) --tilesComp Compress also names/layout table (default: false) --tilesUnique Export all tiles as unique (default: false) --noTilesName Exclude name table (default: false) --noTilesPattern Exclude pattern table (default: false) --noTilesColor Exclude color table (default: false) MGLV options: -mglvHead x File header full Full data header (default) short Short data header without image information none No header -mglvSeg x Segment size (default: 8) -mglvFreq x Movie frequency (default: 60) -mglvTime x Duration of image in screen frames (default: 5, for 12 fps at 60 Hz) -mglvLoop -mglvMinSkip x Minimal size of skip chunk (default: 8) -mglvMinFill x Minimal size of fill chunk (default: 60)
MSX Screen Modes
List of MSX screen modes and the parameter to be used with MSXimg to converter image to the mode's color format.
Mode | Desc. | MSXimg parameters |
---|---|---|
MSX1 - TMS9918 | ||
Screen 0 | 256x192, 40x24 tiles (6x8), 256 patterns, 2 colors | Not supported |
Screen 1 | 256x192, 32x24 tiles (8x8), 256 patterns, 2 colors per tile (from 32 combinations) | -mode gm1 -pal msx1 |
Screen 2 | 256x192, 32x24 tiles (8x8), 2 colors per 8x1 pixels | -mode gm2 -pal msx1 |
Screen 3 | 64x48, 16 colors | Not supported |
MSX2 - V9938 | ||
Screen 0 | 256x212, 80x24 tiles (6x8), 4 colors palette | Not supported |
Screen 4 | 256x212, 32x26.5 tiles (8x8), 2 colors palette per 8x1 pixels | -mode gm2 -pal custom |
Screen 5 | 256x212, 16 colors palette | -mode bmp -bpc 4 -pal custom |
Screen 6 | 512x212, 4 colors palette | -mode bmp -bpc 2 -pal custom |
Screen 7 | 512x212, 16 colors palette | -mode bmp -bpc 4 -pal custom |
Screen 8 | 256x212, 256 colors RGB (G3,R3,B2) | -mode bmp -bpc 8 |
MSX2+ - V9958 | ||
Screen 10 | 256x212, 12499 colors YJK per 4x1 pixels + 16 colors palette | Not supported |
Screen 12 | 256x212, 19268 colors YJK per 4x1 pixels | Not supported |
V9990 | ||
P1 (PP) | 256x212, 30 colors palette | -mode bmp -bpc 4 -pal custom --pal24 |
P2 (PP) | 512x212, 15 colors palette | -mode bmp -bpc 4 -pal custom --pal24 |
B0-B7 (BP2) | 192x240 ~ 1024x424, 4 colors palette | -mode bmp -bpc 2 -pal custom --pal24 |
B0-B7 (BP4) | 192x240 ~ 1024x424, 16 colors palette | -mode bmp -bpc 4 -pal custom --pal24 |
B0-B3 (BP6) | 192x240 ~ 512x424, 64 colors palette | Not supported |
B0-B3 (BD8) | 192x240 ~ 512x424, 256 colors RGB (G3,R3,B2) | -mode bmp -bpc 8 |
B0-B3 (BYUVP) | 192x240 ~ 512x424, 12499 colors YUV per 4x1 pixels + 16 colors palette | Not supported |
B0-B3 (BYUV) | 192x240 ~ 512x424,, 19268 colors YUV per 4x1 pixels | Not supported |
B0-B3 (BYJKP) | 192x240 ~ 512x424, 12499 colors YJK per 4x1 pixels + 16 colors palette | Not supported |
B0-B3 (BYJK) | 192x240 ~ 512x424, 19268 colors YJK per 4x1 pixels | Not supported |
B0-B3 (BD16) | 192x240 ~ 512x424, 32768 colors RGB (G5,R5,B5) | -mode bmp -bpc 16 |