Difference between revisions of "Pixel Phenix"
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(Created page with "'''Pixel Phenix''' is an MSX video game creation group whose objectives are: * Create a high-quality gaming experience: ** Precise, fluid and responsive gameplay, ** Hi-qualit...") |
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| + | <img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/phenix.png" style="width:192px; image-rendering:pixelated; float:right;" /> | ||
'''Pixel Phenix''' is an MSX video game creation group whose objectives are: | '''Pixel Phenix''' is an MSX video game creation group whose objectives are: | ||
* Create a high-quality gaming experience: | * Create a high-quality gaming experience: | ||
** Precise, fluid and responsive gameplay, | ** Precise, fluid and responsive gameplay, | ||
| − | ** | + | ** High-quality graphics that take advantage of the machine's capabilities, |
** Immersive storytelling (where applicable). | ** Immersive storytelling (where applicable). | ||
| − | * | + | * Ensure a polished finalization: |
| − | * Make the best use of | + | ** In-depth playtesting of the game, |
| − | * | + | ** Debugging to remove known issues and instabilities. |
| + | * Make the best use of the hardware capabilities and available features (MSX1 game with MSX2 enhancement for example). | ||
| + | * Maintain maximum compatibility (if MSX1 is enough for the game concept, go for it). | ||
| + | |||
| + | == Members == | ||
| + | * Aoineko | ||
| + | * ... | ||
== Games == | == Games == | ||
| − | * '''''Crawlers''''' (2023) | + | * '''''Crawlers''''' [PH-001] (2023) |
| − | * '''''Room 5''''' (2025, in association | + | * '''''Room 5''''' (2025, in association with MO5.com) |
| − | * '''''Peng Pong''''' (2025) | + | * '''''Peng Pong''''' [PH-002] (2025) |
| + | * '''''Final Smash''''' [PH-003] (WIP) | ||
Latest revision as of 12:58, 6 September 2025
Pixel Phenix is an MSX video game creation group whose objectives are:
- Create a high-quality gaming experience:
- Precise, fluid and responsive gameplay,
- High-quality graphics that take advantage of the machine's capabilities,
- Immersive storytelling (where applicable).
- Ensure a polished finalization:
- In-depth playtesting of the game,
- Debugging to remove known issues and instabilities.
- Make the best use of the hardware capabilities and available features (MSX1 game with MSX2 enhancement for example).
- Maintain maximum compatibility (if MSX1 is enough for the game concept, go for it).
Members
- Aoineko
- ...
Games
- Crawlers [PH-001] (2023)
- Room 5 (2025, in association with MO5.com)
- Peng Pong [PH-002] (2025)
- Final Smash [PH-003] (WIP)