Difference between revisions of "Pixel Phenix"

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(Created page with "'''Pixel Phenix''' is an MSX video game creation group whose objectives are: * Create a high-quality gaming experience: ** Precise, fluid and responsive gameplay, ** Hi-qualit...")
 
 
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<img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/phenix.png" style="width:192px; image-rendering:pixelated; float:right;" />
 
'''Pixel Phenix''' is an MSX video game creation group whose objectives are:
 
'''Pixel Phenix''' is an MSX video game creation group whose objectives are:
 
* Create a high-quality gaming experience:
 
* Create a high-quality gaming experience:
 
** Precise, fluid and responsive gameplay,
 
** Precise, fluid and responsive gameplay,
** Hi-quality graphics,
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** High-quality graphics that take advantage of the machine's capabilities,
 
** Immersive storytelling (where applicable).
 
** Immersive storytelling (where applicable).
* To achieve meticulous finalization (playtesting, debugging and polishing).
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* Ensure a polished finalization:
* Make the best use of machine capabilities (functionalities).
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** In-depth playtesting of the game,
* Stay as compatible as possible.
+
** Debugging to remove known issues and instabilities.
 +
* Make the best use of the hardware capabilities and available features (MSX1 game with MSX2 enhancement for example).
 +
* Maintain maximum compatibility (if MSX1 is enough for the game concept, go for it).
 +
 
 +
== Members ==
 +
* Aoineko
 +
* ...
  
 
== Games ==
 
== Games ==
* '''''Crawlers''''' (2023)
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* '''''Crawlers''''' [PH-001] (2023)
* '''''Room 5''''' (2025, in association to MO5.com)
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* '''''Room 5''''' (2025, in association with MO5.com)
* '''''Peng Pong''''' (2025)
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* '''''Peng Pong''''' [PH-002] (WIP)
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* '''''Final Smash''''' [PH-003] (WIP)

Latest revision as of 01:35, 14 March 2025

Pixel Phenix is an MSX video game creation group whose objectives are:

  • Create a high-quality gaming experience:
    • Precise, fluid and responsive gameplay,
    • High-quality graphics that take advantage of the machine's capabilities,
    • Immersive storytelling (where applicable).
  • Ensure a polished finalization:
    • In-depth playtesting of the game,
    • Debugging to remove known issues and instabilities.
  • Make the best use of the hardware capabilities and available features (MSX1 game with MSX2 enhancement for example).
  • Maintain maximum compatibility (if MSX1 is enough for the game concept, go for it).

Members

  • Aoineko
  • ...

Games

  • Crawlers [PH-001] (2023)
  • Room 5 (2025, in association with MO5.com)
  • Peng Pong [PH-002] (WIP)
  • Final Smash [PH-003] (WIP)