Difference between revisions of "Modules/game"
From MSX Game Library
< Modules
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− | {{WARNING|This module is deprecated! Use [[Modules/game/game|game/game]] instead.}} | + | {{WARNING|This module is deprecated! Use [[Modules/game/game|game/game]] module instead.}} |
{{MODULE | {{MODULE | ||
|name=game | |name=game |
Latest revision as of 23:19, 17 September 2025
⚠️ This module is deprecated! Use game/game module instead.
The game module handle program architecture, from program initialization, to update synchronization on the screen display, and features a task management system.
Usage
To use this module, include "game.h" in your source code, and add "game" to the modules list (LibModules) in your project's configuration file (project_config.js).
Samples
See module use cases in the sample programs:
Settings
Library configuration (msxgl_config.h):
// Game state setting #define GAME_USE_STATE TRUE // Add state machine features #define GAME_USE_VSYNC TRUE // Add vertical synchronization features #define GAME_USE_LOOP TRUE // Add game main loop with call to v-synch and state
Dependencies
Dependency on other modules:
Documentation