Difference between revisions of "Resources"

From MSX Game Library

(About MSXgl)
(About the MSX development in general)
 
(26 intermediate revisions by the same user not shown)
Line 1: Line 1:
== About MSXgl ==
+
On this page you will find external information resources that can help you in the development of an MSX project.
 +
 
 +
== About development using MSXgl ==
 
* Articles:
 
* Articles:
** ''[https://github.com/hsk/msxgl/tree/main Let's Start Game Programming with MSXgl]'' by HSK (Japanese).
+
** ''[https://github.com/hsk/msxgl/tree/main Let's Start Game Programming with MSXgl]'' by HSK (Japanese)
** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker.
+
** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker
** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish).
+
** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish)
** Articles about MSXgl in Future Disk 48 & 49.
+
** Articles about MSXgl in Future Disk 48 & 49
** ''[https://moltsxalats.wixsite.com/fusionc/es/post/msxgl-gu%C3%ADa-de-introducci%C3%B3n-y-migraci%C3%B3n MSXgl: Introduction and Migration Guide]'' by MoltSXalats (Spanish).
+
** Articles by [https://moltsxalats.wixsite.com/fusionc MoltSXalats]:
 +
*** ''[https://moltsxalats.wixsite.com/fusionc/post/msxgl-introduction-and-migration-guide MSXgl: Introduction and Migration Guide]''
 +
*** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]''
 +
*** ''[https://moltsxalats.wixsite.com/fusionc/post/understanding-an-animated-sprite-in-msx2-with-msxgl Understanding an Animated Sprite in MSX2 with MSXgl]''
 +
 
 +
* Source exemples:
 +
** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source)
 +
** ''[https://github.com/aoineko-fr/Crawlers Crawlers]'' (open source)
 +
** ''[https://github.com/Asso-MO5/room5 Room 5]'' (open source)
 +
** ''[https://github.com/aoineko-fr/PengPong Peng Pong]'' (open source)
 +
 
 +
== About the MSX development in general ==
 +
* MSX Assembly Page by Grauw:
 +
** [https://map.grauw.nl/resources/ collection of online MSX resources] (BIOS, MSX-DOS, VDP...)
 +
** [https://map.grauw.nl/articles/ collection of articles about MSX programming] (tutorials and tips)
  
== About the MSX ==
+
* MSX Resource Center [https://www.msx.org/wiki/Category:Programming wiki's "programming" section]
* MSX Assembly Page's [https://map.grauw.nl/resources/ collection of online MSX resources] by Grauw.
+
* MSX game making-of:
* MSX Resource Center's [https://www.msx.org/wiki/Category:Programming Programming wiki].
+
** ''[https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman]'', Team Bomba (2003)
 +
** ''[https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker]'', Santiago Ontañón (2017)
 +
** ''[https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon]'', Santiago Ontañón (2017)
 +
** ''[https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing]'', Santiago Ontañón (2019)
 +
** ''[https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing]'', Santiago Ontañón (2019)
 +
** ''[https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton]'', Santiago Ontañón (2020)
 +
** ''[http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament]'', DefDanny (2022)
 +
** ''[https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling]'', Giuseppe Ettore "thegeps" Pintus (2022)
 +
** ''[https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen]'', Fabulous 8bit (2023)
 +
** ''[https://jacco.ompf2.com/2026/03/07/rendering-for-delta-3d-on-msx2/?_thumbnail_id=2396 Rendering for DELTA – 3D on MSX2]'', by Jacco Bikker (2026)
 
* MSX game creators:
 
* MSX game creators:
 
** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog]
 
** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog]
 
** [https://bengalack.blogspot.com/ Bengalack's blog]
 
** [https://bengalack.blogspot.com/ Bengalack's blog]
  
== Other C library ==
+
== About C development ==
* [https://github.com/ericb59/Fusion-C-v1.2 Fusion-C 1.2] (C library for SDCC compiler).
+
* [https://sdcc.sourceforge.net SDCC]: ''[https://sdcc.sourceforge.net/doc/sdccman.pdf SDCC Compiler User Guide]''
* [https://github.com/mori0091/libmsx libmsx] (C library for SDCC compiler).
+
* Other C library:
* [https://github.com/lfantoniosi/sdcc_stdio/tree/main sdcc_stdio] (stdio lib implementation for SDCC compiler for CP/M-80).
+
** [https://github.com/ericb59/Fusion-C-v1.2 Fusion-C 1.2] (C library for SDCC compiler).
 +
** [https://github.com/mori0091/libmsx libmsx] (C library for SDCC compiler).
 +
** [https://github.com/lfantoniosi/sdcc_stdio/tree/main sdcc_stdio] (stdio lib implementation for SDCC compiler for CP/M-80).

Latest revision as of 14:40, 7 March 2026

On this page you will find external information resources that can help you in the development of an MSX project.

About development using MSXgl

About the MSX development in general

About C development