Difference between revisions of "Roadmap"
From MSX Game Library
(Created page with "Here is the planned features: * Add support for new audio format: Arkos Tracker (WIP), TriloTracker. * Add module to handle screen scrolling. * Rewrite BuildTool in Python and...") |
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− | + | This is not really a '''Roadmap''' since I can't guarantee any delivery date, but here are the new features planned as of 2025/02/05. | |
− | * Add support for new audio format: | + | |
− | * Add module | + | ⏳: work in progress features |
− | * | + | |
− | * Add | + | == Audio == |
− | * Add | + | * Add support for new audio format: |
− | * Add specific | + | ** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer (and update of the new SCC replayer). |
− | * Add support for | + | ** [http://www.xl2s.tk/ Realfun 3] replayer. |
− | * Add support for | + | ** [https://hg.sr.ht/~grauw/re-play Re-Play] replayer (from Grauw). |
+ | ** [https://github.com/artrag/voicenc_scc Voice synthesis on the ISR] replayer (from ARTRAG). | ||
+ | ** [https://www.msx.org/wiki/Moonblaster Moonblaster] replayer. | ||
+ | ** [https://doc1oo.github.io/LovelyComposerDocs/en/index.html Lovely Composer] [https://github.com/aburi6800/msx-PSGSoundDriver replayer]. | ||
+ | ** [https://msx.org/news/software/en/adx-player-ver-40-by-mstz80ax ADX replayer]. | ||
+ | ** KSS replayer. | ||
+ | ** MGSP2 replayer. | ||
+ | ** MML replayer. | ||
+ | ** NDP replayer. | ||
+ | ** MIDI replayer (through PSG, MSX-Music and MSX-Audio). | ||
+ | * Add support for new chip: | ||
+ | ** MoonSound (OPL4) audio chip. | ||
+ | |||
+ | == Display == | ||
+ | * Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format. | ||
+ | * Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]). | ||
+ | * Add bitmap scrolling feature to {{MOD|scroll}} module. | ||
+ | * Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP]) | ||
+ | * ⏳ Add 3D module (generic 3d data format, transformation and rendering) | ||
+ | * ⏳ Add raycaster module (using DDA) | ||
+ | * Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | ||
+ | * Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | ||
+ | * Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | ||
+ | * Add support for Yamaha V9938/58 copy commands | ||
+ | * Add support for Yamaha V9990 copy commands | ||
+ | ** Improve V9990 sample to allow testing of all color mode | ||
+ | |||
+ | == Misc. == | ||
+ | * Add support for SRAM cartridge: Game Master 2. | ||
+ | * Add support for Network cartridge (Gr8net, DenYoNet & Obsonet). | ||
+ | * Add support for Network cable ([https://www.msx.org/wiki/Konami_JE-700 Konami JE-700] & [https://map.grauw.nl/resources/joynet/ JoyNet]). | ||
+ | * Add support for MSX turbo R specific features. | ||
+ | ** Add support for R800 assembler (SDCC now support R800 natively). | ||
+ | * Compress | ||
+ | ** Add support for ZX0 unpacker to VRAM | ||
+ | ** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ] | ||
+ | * Improve Game module with an option to force 50 Hz main loop update on all machines | ||
+ | |||
+ | == [[Build tool]] == | ||
+ | * ⏳ Add native support for SDCC 4.5.0 ''(done but waiting for SDCC fix release)'' | ||
+ | * Add an option to compile the source files in parallel. | ||
+ | * Add IPS generator (to create a Patch for a given binary). | ||
+ | * Add build option to convert 16 KB ROM-mapper to RAM segment switch and RAM loader. | ||
+ | * Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like''). | ||
+ | * Generate [https://sysadminmosaic.ru/en/msx/carnivore2/specification?redirect=1#rcp_file_format RCP file]. | ||
+ | * Add option in MSXhex to display occupation of each 16K page for plain ROM (as for mapped ROM segments) | ||
+ | |||
+ | == Optimization == | ||
+ | ''Optimize, optimize and optimize!'' | ||
+ | * Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules. | ||
+ | * Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode). | ||
+ | * Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL). | ||
+ | * Continue to set the <tt>__preserves_regs</tt> directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)'' | ||
+ | * Add [https://www.msxcomputermagazine.nl/mccw/92/Multiplication/en.html fast multiplication function] ([https://msx.org/forum/development/msx-development/fastest-possible-multiplication-routine?page=6]) |
Latest revision as of 10:28, 5 February 2025
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2025/02/05.
⏳: work in progress features
Contents
Audio
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Realfun 3 replayer.
- Re-Play replayer (from Grauw).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Lovely Composer replayer.
- ADX replayer.
- KSS replayer.
- MGSP2 replayer.
- MML replayer.
- NDP replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- MoonSound (OPL4) audio chip.
Display
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add video replayer(s) (Easy SCREEN3 Animation Converter).
- Add bitmap scrolling feature to scroll module.
- Add bitmap sprite upscsaler (cf. NOP)
- ⏳ Add 3D module (generic 3d data format, transformation and rendering)
- ⏳ Add raycaster module (using DDA)
- Add support for 32x212 screen mode.
- Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Yamaha V9938/58 copy commands
- Add support for Yamaha V9990 copy commands
- Improve V9990 sample to allow testing of all color mode
Misc.
- Add support for SRAM cartridge: Game Master 2.
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami JE-700 & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler (SDCC now support R800 natively).
- Compress
- Improve Game module with an option to force 50 Hz main loop update on all machines
Build tool
- ⏳ Add native support for SDCC 4.5.0 (done but waiting for SDCC fix release)
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segment switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
- Generate RCP file.
- Add option in MSXhex to display occupation of each 16K page for plain ROM (as for mapped ROM segments)
Optimization
Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([3])