Difference between revisions of "Roadmap"
From MSX Game Library
(→Display) |
|||
| Line 23: | Line 23: | ||
* Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]). | * Add video replayer(s) ([https://nazo.main.jp/prog/retropc/acmsxs3.html Easy SCREEN3 Animation Converter]). | ||
* Add bitmap scrolling feature to {{MOD|scroll}} module. | * Add bitmap scrolling feature to {{MOD|scroll}} module. | ||
| − | * Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP]) | + | * Add bitmap sprite upscsaler (cf. [https://www.youtube.com/watch?v=9ieE_HG3Bvs NOP]). |
| − | * ⏳ Add 3D module (generic 3d data format, transformation and rendering) | + | * ⏳ Add 3D module (generic 3d data format, transformation and rendering). |
| − | * ⏳ Add raycaster module (using DDA) | + | * ⏳ Add raycaster module (using DDA). |
* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | * Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode]. | ||
| − | * Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16) | + | * Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16). |
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | * Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.). | ||
| − | * Add support for Yamaha V9938/58 copy commands | + | * Add support for Yamaha V9938/58 copy commands. |
| − | * Add support for Yamaha V9990 copy commands | + | * Add support for Yamaha V9990 copy commands. |
| − | ** Improve V9990 sample to allow testing of all color mode | + | ** Improve V9990 sample to allow testing of all color mode. |
| − | * Add support for [https://github.com/hra1129/TangCartMSX/tree/main/RTL/tangnano20k_vdp_cartridge_rev2_step1/src/th9958/manual V9968 cartridge] | + | * Add support for [https://github.com/hra1129/TangCartMSX/tree/main/RTL/tangnano20k_vdp_cartridge_rev2_step1/src/th9958/manual V9968 cartridge]. |
| + | * Add support for 1-color-per-line MSX feature in Pawn module. | ||
== Misc. == | == Misc. == | ||
Latest revision as of 14:03, 7 January 2026
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2025/01/05.
⏳: work in progress features
Contents
Audio
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Realfun 3 replayer.
- Re-Play replayer (from Grauw).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Lovely Composer replayer.
- ADX replayer.
- KSS replayer.
- MGSP2 replayer.
- MML replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- MoonSound (OPL4) audio chip.
Display
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add video replayer(s) (Easy SCREEN3 Animation Converter).
- Add bitmap scrolling feature to scroll module.
- Add bitmap sprite upscsaler (cf. NOP).
- ⏳ Add 3D module (generic 3d data format, transformation and rendering).
- ⏳ Add raycaster module (using DDA).
- Add support for 32x212 screen mode.
- Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16).
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Yamaha V9938/58 copy commands.
- Add support for Yamaha V9990 copy commands.
- Improve V9990 sample to allow testing of all color mode.
- Add support for V9968 cartridge.
- Add support for 1-color-per-line MSX feature in Pawn module.
Misc.
- Add support for SRAM cartridge: Game Master 2.
- Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami JE-700 & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler (SDCC now support R800 natively).
- Compress
- Improve Game module with an option to force 50 Hz main loop update on all machines
- Add support for variable-width fonts.
Build tool
- ⏳ Add native support for SDCC 4.5.0 (done but waiting for SDCC fix release)
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segment switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
- Generate RCP file.
- Add option in MSXhex to display occupation of each 16K page for plain ROM (as for mapped ROM segments)
Optimization
Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([3])
Want to contribute to MSXgl? Check this article.