Difference between revisions of "Roadmap"
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** Improve V9990 sample to allow testing of all color mode. | ** Improve V9990 sample to allow testing of all color mode. | ||
* Add support for [https://github.com/hra1129/TangCartMSX/tree/main/RTL/tangnano20k_vdp_cartridge_rev2_step1/src/th9958/manual V9968 cartridge]. | * Add support for [https://github.com/hra1129/TangCartMSX/tree/main/RTL/tangnano20k_vdp_cartridge_rev2_step1/src/th9958/manual V9968 cartridge]. | ||
| − | * Add support for 1-color-per-line | + | * Add support for MSX2's 1-color-per-line sprite feature in Pawn module. |
== Misc. == | == Misc. == | ||
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** Add support for R800 assembler (SDCC now support R800 natively). | ** Add support for R800 assembler (SDCC now support R800 natively). | ||
* Compress | * Compress | ||
| − | ** Add support for ZX0 unpacker to VRAM | + | ** Add support for ZX0 unpacker to VRAM |
** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ] | ** Add support for LZ48 unpacker to <s>RAM and</s> VRAM [https://github.com/EdouardBERGE/rasm/blob/master/decrunch/lz48decrunch_v006b.asm ][https://github.com/uniabis/z80depacker/blob/master/lz48decrunch_v006_180_speed.asm ] | ||
| − | * Improve Game module with an option to force 50 Hz main loop update on all machines | + | * Improve Game module with an option to force 50 Hz main loop update on all machines. |
* Add support for variable-width fonts. | * Add support for variable-width fonts. | ||
| + | * Add support for ISR in page 3 using IM2 (so page 0 is free to switch). | ||
== [[Build tool]] == | == [[Build tool]] == | ||
Latest revision as of 22:55, 27 May 2026
This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2025/01/05.
⏳: work in progress features
Contents
Audio
- Add support for new audio format:
- TriloTracker FM replayer (and update of the new SCC replayer).
- Realfun 3 replayer.
- Re-Play replayer (from Grauw).
- Voice synthesis on the ISR replayer (from ARTRAG).
- Moonblaster replayer.
- Lovely Composer replayer.
- ADX replayer.
- KSS replayer.
- MGSP2 replayer.
- MML replayer.
- MIDI replayer (through PSG, MSX-Music and MSX-Audio).
- Add support for new chip:
- ⏳ MoonSound (OPL4) audio chip.
- Play sound effect using PCM (?)
- ⏳ MoonSound (OPL4) audio chip.
Display
- Add replayer for Animecha data and/or for an original 2D animation format.
- Add video replayer(s) (Easy SCREEN3 Animation Converter).
- Add bitmap scrolling feature to scroll module.
- Add bitmap sprite upscsaler (cf. NOP).
- ⏳ Add 3D module (generic 3d data format, transformation and rendering).
- ⏳ Add Raycaster module (using DDA).
- ⏳ Add Movie module (rewrite MGLV exporter from MSXimg and update MSX replayer)
- Add support for 32x212 screen mode.
- Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16).
- Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
- Add support for Yamaha V9938/58 copy commands.
- Add support for Yamaha V9990 copy commands.
- Improve V9990 sample to allow testing of all color mode.
- Add support for V9968 cartridge.
- Add support for MSX2's 1-color-per-line sprite feature in Pawn module.
Misc.
- Add support for SRAM cartridge: Game Master 2.
- ⏳ Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
- Add support for Network cable (Konami JE-700 & JoyNet).
- Add support for MSX turbo R specific features.
- Add support for R800 assembler (SDCC now support R800 natively).
- Compress
- Improve Game module with an option to force 50 Hz main loop update on all machines.
- Add support for variable-width fonts.
- Add support for ISR in page 3 using IM2 (so page 0 is free to switch).
Build tool
- ⏳ Add native support for SDCC 4.5.0 (done but waiting for SDCC fix release)
- Add an option to compile the source files in parallel.
- Add IPS generator (to create a Patch for a given binary).
- Add build option to convert 16 KB ROM-mapper to RAM segment switch and RAM loader.
- Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
- Generate RCP file.
Optimization
Optimize, optimize and optimize!
- Rewrite update function in assembler for game_pawn and scroll modules.
- Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
- Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
- Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
- Add fast multiplication function ([3])
Want to contribute to MSXgl? Check this article.