Difference between revisions of "Samples"
From MSX Game Library
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|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ntap.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ntap.png |
Revision as of 17:29, 19 May 2023
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
Core
Hello World
Program showing the minimal code needed to display a text.
- File: s_hello.c
- State: ✔️ Functional
32K
BIOS
Program showing the use of default BIOS functions.
32K
Clock
Program showing the use of the Real Time Clock (Ricoh RP-5C01) to get current time and save/load from CMOS memory.
32K
PSG
Program showing the use of direct control over PSG sound chip.
32K
System
Program showing the retrieval of system information.
- File: s_sys.c
- State: ✔️ Functional
32K
Render
Draw
Program showing the use of Draw module with the MSX2 bitmap screen modes.
32K
Graph Mode 3
Program showing the use of Screen 4 (aka Graph mode 3) with various configuration (including unofficial MSX configurations like "Screen 1.5").
32K
Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
32K
Sprite Mode 1
Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.
32K
Sprite Mode 2
Program showing the use of sprite mode 2 and split screen to change VDP setting during screen rendering.
- Showcased modules:
- File: s_sprite.c
- State: ✔️ Functional
32K
Software Sprite
Program showing the use of software sprite for all bitmap modes using VDP commands.
- Showcased modules:
- File: s_swsprt.c
- State: ✔️ Functional
32K
Software Tile
Program showing the use of software tile mode for MSX2 bitmap modes (only Screen 5 & 8 has been tested).
- Showcased modules:
- File: s_swtile.c
- State: ✔️ Functional
32K
Text
Program showing the use of print module with text modes (all MSX1 and MSX2 text/tiled mode).
32K
VDP Command
Program showing the use of VDP command to draw several effect in all bitmap modes.
- Showcased modules:
- File: s_vdpcmd.c
- State: ✔️ Functional
32K
Target format
Boot Disk
Program showing the use boot disk target format. The program will be start from disk without going through MSX-DOS but allow to use BDOS function.
BOOT
MSX-DOS
Program showing the use of MSX-DOS 1 routines to load and display image from file.
MSX-DOS
MSX-DOS 2
Program showing the use of various MSX-DOS 2 routines to load and display image, get disk information or handle mapped memory.
- Showcased modules:
- dos (code)
- dos_mapper (code)
- File: s_dos2.c
- State: ✔️ Functional
MSX-DOS 2
Mapped ROM
Program showing usage of mapped ROM and segments switching.
- File: s_mapper.c
- State: ✔️ Functional
Utilities
Game
Program showing the use of Game and Game pawn modules. The Game module offers state management while Game pawn allows to manage characters (display, animation, movement, collision, etc.)
32K
Math
Program showing the use of mathematics pre-computed tables, pseudo-random generator and quick-computation functions.
32K
Scrolling
Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- State: ✔️ Functional
32K
Compress
blablabla...
- File: s_zip.c
- State: ❓ Partially functional
32K
BASIC USR
.
- File: s_usr.c
- State: ✔️ Functional
{{}} 32K
Compressor
.
- File: s_zip.c
- State: ✔️ Functional
{{}} 32K
Devices
Joystick
Program showing the use of joystick and input manager.
- File: s_joystk.c
- State: ✔️ Functional
32K
Keyboard
Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- State: ✔️ Functional
32K
Mouse
.
- File: s_mouse.c
- State: ✔️ Functional
{{}} 32K
Ninja Tap
Program showing the use of NinjaTap device.
- File: s_ntap.c
- State: ✔️ Functional
32K
ObsoNET
.
- File: s_onet.c
- State: ❓ Partially functional
{{}} 32K
PAC
.
- File: s_pac.c
- State: ✔️ Functional
32K
V9990
.
- File: s_v9990.c
- State: ✔️ Functional
{{}} 32K
Audio Format
Arkos
blablabla...
- File: s_arkos.c
- State: ✔️ Functional
32K
ayFX
blablabla...
- File: s_ayfx.c
- State: ✔️ Functional
32K
lVGM
.
- File: s_lvgm.c
- State: ✔️ Functional
{{}} 32K
PCM-Encoder
.
- File: s_pcmenc.c
- State: ✔️ Functional
32K
PCM Play
.
- File: s_pcmplay.c
- State: ✔️ Functional
{{}} 32K
PT3
blablabla...
- File: s_pt3.c
- State: ✔️ Functional
32K
Trilo Tracker SCC
.
- File: s_trilo.c
- State: ✔️ Functional
{{}} 32K
VGM
blablabla...
- File: s_vgm.c
- State: ✔️ Functional
32K
WYZ
blablabla...
- File: s_wyz.c
- State: ✔️ Functional
32K
WYZ2
.
- File: s_wyz2.c
- State: ✔️ Functional
32K
Targets
blablabla...
- File: s_target.c
- State: ✔️ Functional
32K
Template
Template MSX1
blablabla...
- File: template.c
- State: ✔️ Functional
32K
Template MSX2
blablabla...
- File: template_msx2.c
- State: ✔️ Functional
32K