Difference between revisions of "What is MSXgl?"
From MSX Game Library
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{{MSXGL}} is a Game Library wrote in C and targeting MSX 8-bits computers. | {{MSXGL}} is a Game Library wrote in C and targeting MSX 8-bits computers. | ||
+ | |||
+ | Cette librarire | ||
+ | |||
+ | The library target all generation of MSX machines (with more or less complete support): | ||
+ | * MSX1 (99%) | ||
+ | * MSX2 (99%) | ||
+ | * MSX2+ (50%) | ||
+ | * MSX trubo R (10%) | ||
+ | |||
+ | |||
+ | * VDP: TMS9918 and V9938 | ||
+ | * PSG: AY-3-8910 | ||
+ | * RTC: RP-5C01 (MSX2) | ||
+ | |||
+ | It also offers the possibility to generate a program for a wide variety of formats: | ||
+ | * Plain ROM (8K~64K) | ||
+ | * Mapped ROM (64K~4096K in ASCII8/16 and Konami/SCC) | ||
+ | * MSX-DOS binary 1/2 | ||
+ | * BASIC binary |
Revision as of 16:55, 11 January 2022
MSXGL is a Game Library wrote in C and targeting MSX 8-bits computers.
Cette librarire
The library target all generation of MSX machines (with more or less complete support):
- MSX1 (99%)
- MSX2 (99%)
- MSX2+ (50%)
- MSX trubo R (10%)
- VDP: TMS9918 and V9938
- PSG: AY-3-8910
- RTC: RP-5C01 (MSX2)
It also offers the possibility to generate a program for a wide variety of formats:
- Plain ROM (8K~64K)
- Mapped ROM (64K~4096K in ASCII8/16 and Konami/SCC)
- MSX-DOS binary 1/2
- BASIC binary