Difference between revisions of "Modules/localize"

From MSX Game Library

< Modules

(Build tool configuration)
Line 3: Line 3:
 
== Dependencies ==
 
== Dependencies ==
 
Dependency on other modules: ''None''.
 
Dependency on other modules: ''None''.
 +
 +
== Usage ==
  
 
== Settings ==
 
== Settings ==
Line 10: Line 12:
 
  //-- List files to be localized (array)
 
  //-- List files to be localized (array)
 
  LocFiles = [ "file1.ini", "file2.ini" ];
 
  LocFiles = [ "file1.ini", "file2.ini" ];
 
+
 
  //-- Localization output filename (string)
 
  //-- Localization output filename (string)
 
  LocOutput = "localization.h";
 
  LocOutput = "localization.h";
 
+
 
  //-- Localization structure name (string)
 
  //-- Localization structure name (string)
 
  LocStruct = "g_LocData";
 
  LocStruct = "g_LocData";
 
== Usage ==
 
  
 
== Annexe ==
 
== Annexe ==

Revision as of 11:20, 24 November 2023

The localize module handle translation in several langage of your application. This module is very small in size and very efficient.

Dependencies

Dependency on other modules: None.

Usage

Settings

MSXgl configuration

Build tool configuration

//-- List files to be localized (array)
LocFiles = [ "file1.ini", "file2.ini" ];

//-- Localization output filename (string)
LocOutput = "localization.h";

//-- Localization structure name (string)
LocStruct = "g_LocData";

Annexe

  • See also: Sample program {{SAMPLE|s_loc

Documentation