Difference between revisions of "Modules/localize"
From MSX Game Library
< Modules
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== Settings == | == Settings == | ||
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+ | The localization process can be customized in your Build tool configuration file, <tt>project_config.js</tt>: | ||
//-- List files to be localized (array) | //-- List files to be localized (array) | ||
LocFiles = [ "file1.ini", "file2.ini" ]; | LocFiles = [ "file1.ini", "file2.ini" ]; | ||
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//-- Localization structure name (string) | //-- Localization structure name (string) | ||
LocStruct = "g_LocData"; | LocStruct = "g_LocData"; | ||
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+ | Note: If <tt>LocFiles</tt> is empty (default value), the localization process is disabled. | ||
== Annexe == | == Annexe == |
Revision as of 11:24, 24 November 2023
The localize module handle translation in several langage of your application. This module is very small in size and very efficient.
Dependencies
Dependency on other modules: None.
Usage
Settings
The localization process can be customized in your Build tool configuration file, project_config.js:
//-- List files to be localized (array) LocFiles = [ "file1.ini", "file2.ini" ]; //-- Localization output filename (string) LocOutput = "localization.h"; //-- Localization structure name (string) LocStruct = "g_LocData";
Note: If LocFiles is empty (default value), the localization process is disabled.
Annexe
- See also: Sample program {{SAMPLE|s_loc
Documentation