Difference between revisions of "RLEp"
From MSX Game Library
Line 3: | Line 3: | ||
Pattern types: | Pattern types: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Val !! Name !! Desc. | + | ! Val !! Name !! Min len !! Desc. |
|- | |- | ||
− | | <tt>[00¦len]</tt> || Default value || Repeat default value <tt>len</tt> times. The default value is either 0 or the first byte of the RLEp code. | + | | <tt>[00¦len]</tt> || Default value || 2 || Repeat default value <tt>len</tt> times. The default value is either 0 or the first byte of the RLEp code. |
|- | |- | ||
− | | <tt>[01¦len][value]</tt> || 1 byte || Repeat the next character <tt>len</tt> times. | + | | <tt>[01¦len][value]</tt> || 1 byte || 2 || Repeat the next character <tt>len</tt> times. |
|- | |- | ||
− | | <tt>[10¦len][value][value]</tt> || 2 bytes || Repeat the next two characters <tt>len</tt> times. | + | | <tt>[10¦len][value][value]</tt> || 2 bytes || 2 || Repeat the next two characters <tt>len</tt> times. |
|- | |- | ||
− | | <tt>[11¦len][value][value]...</tt> || Uncompress || Followed by a list of non-compressed bytes of size <tt>len</tt>. | + | | <tt>[11¦len][value][value]...</tt> || Uncompress || 0 || Followed by a list of non-compressed bytes of size <tt>len</tt>. |
|} | |} | ||
+ | Max length is always 64. | ||
+ | |||
[[Category:Format]] | [[Category:Format]] |
Revision as of 00:02, 16 December 2023
The RLEp format is a variant of the RLE compression (Run-length encoding) with the particularity of having 2 bits reserved to encode a pattern type and 6 bits for its length.
Pattern types:
Val | Name | Min len | Desc. |
---|---|---|---|
[00¦len] | Default value | 2 | Repeat default value len times. The default value is either 0 or the first byte of the RLEp code. |
[01¦len][value] | 1 byte | 2 | Repeat the next character len times. |
[10¦len][value][value] | 2 bytes | 2 | Repeat the next two characters len times. |
[11¦len][value][value]... | Uncompress | 0 | Followed by a list of non-compressed bytes of size len. |
Max length is always 64.