Difference between revisions of "Samples"
From MSX Game Library
Line 10: | Line 10: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html> |
=== BIOS === | === BIOS === | ||
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html> |
=== Clock === | === Clock === | ||
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* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:512px;"/></html> |
=== CMSXi === | === CMSXi === | ||
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* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:512px;"/></html> |
=== Game === | === Game === | ||
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html> |
=== Hello === | === Hello === | ||
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:512px;"/></html> |
=== Joystick === | === Joystick === | ||
Line 51: | Line 51: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:512px;"/></html> |
=== Keyboard === | === Keyboard === | ||
Line 57: | Line 57: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:512px;"/></html> |
=== Math === | === Math === | ||
Line 63: | Line 63: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html> |
=== PCM-Encoder === | === PCM-Encoder === | ||
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html> |
=== Print === | === Print === | ||
Line 75: | Line 75: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:512px;"/></html> |
=== PSG === | === PSG === | ||
Line 81: | Line 81: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html> |
=== PT3 === | === PT3 === | ||
Line 87: | Line 87: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html> |
=== Sprite Mode 1 === | === Sprite Mode 1 === | ||
Line 93: | Line 93: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:512px;"/></html> |
=== Sprite Mode 2 === | === Sprite Mode 2 === | ||
Line 99: | Line 99: | ||
* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:512px;"/></html> |
=== System === | === System === | ||
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* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:512px;"/></html> |
=== Text === | === Text === | ||
Line 111: | Line 111: | ||
* Machine: MSX1/2 | * Machine: MSX1/2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:512px;"/></html> |
=== VDP Command === | === VDP Command === | ||
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* Machine: MSX2 | * Machine: MSX2 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html> |
=== VGM === | === VGM === | ||
Line 123: | Line 123: | ||
* Machine: MSX1 | * Machine: MSX1 | ||
* State: Fonctional | * State: Fonctional | ||
− | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width: | + | <html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:512px;"/></html> |
=== WYZ === | === WYZ === |
Revision as of 19:07, 15 January 2022
Contents
Features
Arkos
- File: s_at2.c
- Machine: MSX1
- State: WIP...
ayFX
- File: s_ayfx.c
- Machine: MSX2
- State: Fonctional
BIOS
- File: s_bios.c
- Machine: MSX1
- State: Fonctional
Clock
- File: s_clock.c
- Machine: MSX2
- State: Fonctional
CMSXi
- File: s_cmsxi.c
- Machine: MSX1
- State: WIP...
Draw
- File: s_draw.c
- Machine: MSX2
- State: Fonctional
Game
- File: s_game.c
- Machine: MSX1
- State: Fonctional
Hello
- File: s_hello.c
- Machine: MSX1
- State: Fonctional
Joystick
- File: s_joystk.c
- Machine: MSX1
- State: Fonctional
Keyboard
- File: s_keybrd.c
- Machine: MSX1
- State: Fonctional
Math
- File: s_math.c
- Machine: MSX2
- State: Fonctional
PCM-Encoder
- File: s_pcmenc.c
- Machine: MSX1
- State: Fonctional
- File: s_print.c
- Machine: MSX2
- State: Fonctional
PSG
- File: s_psg.c
- Machine: MSX1
- State: Fonctional
PT3
- File: s_pt3.c
- Machine: MSX2
- State: Fonctional
Sprite Mode 1
- File: s_sm1.c
- Machine: MSX1
- State: Fonctional
Sprite Mode 2
- File: s_sprite.c
- Machine: MSX2
- State: Fonctional
System
- File: s_sys.c
- Machine: MSX1
- State: Fonctional
Text
- File: s_text.c
- Machine: MSX1/2
- State: Fonctional
VDP Command
- File: s_vdpcmd.c
- Machine: MSX2
- State: Fonctional
VGM
- File: s_vgm.c
- Machine: MSX1
- State: Fonctional
WYZ
- File: s_wyz.c
- Machine: MSX2
- State: WIP...
Compress
- File: s_zip.c
- Machine: MSX2
- State: WIP...
Targets
- File: s_target.c
- Machine: MSX1
- State: Fonctional