Difference between revisions of "Modules/input/Usage"
From MSX Game Library
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| − | + | Check joystick bouton example: | |
| + | <syntaxhighlight lang="c"> | ||
| + | u8 joy = Joystick_Read(JOY_PORT_1); | ||
| + | if (joy & JOY_INPUT_TRIGGER_A) | ||
| + | // Joystick A boutton pressed | ||
| + | else if (joy & JOY_INPUT_TRIGGER_B) | ||
| + | // Joystick B boutton pressed | ||
| + | </syntaxhighlight> | ||
Revision as of 22:07, 7 January 2024
Check joystick bouton example:
u8 joy = Joystick_Read(JOY_PORT_1); if (joy & JOY_INPUT_TRIGGER_A) // Joystick A boutton pressed else if (joy & JOY_INPUT_TRIGGER_B) // Joystick B boutton pressed