Difference between revisions of "Modules/game"
From MSX Game Library
< Modules
Line 1: | Line 1: | ||
+ | {{WARNING:This module is deprecated! Use [[Modules/game|game/game]] instead.}} | ||
{{MODULE | {{MODULE | ||
|name=game | |name=game |
Revision as of 23:05, 17 September 2025
{{WARNING:This module is deprecated! Use game/game instead.}}
The game module handle program architecture, from program initialization, to update synchronization on the screen display, and features a task management system.
Usage
To use this module, include "game.h" in your source code, and add "game" to the modules list (LibModules) in your project's configuration file (project_config.js).
Samples
See module use cases in the sample programs:
Settings
Library configuration (msxgl_config.h):
// Game state setting #define GAME_USE_STATE TRUE // Add state machine features #define GAME_USE_VSYNC TRUE // Add vertical synchronization features #define GAME_USE_LOOP TRUE // Add game main loop with call to v-synch and state
Dependencies
Dependency on other modules:
Documentation