Difference between revisions of "Samples"

From MSX Game Library

Line 78: Line 78:
  
 
=== Sprite Mode 1 ===
 
=== Sprite Mode 1 ===
 +
''Program showing the use of sprite mode 1 and SAT flip method.''
 
* File: s_sm1.c
 
* File: s_sm1.c
 
* Machine: {{MSX1}}
 
* Machine: {{MSX1}}
Line 84: Line 85:
  
 
=== Sprite Mode 2 ===
 
=== Sprite Mode 2 ===
 +
''Program showing the use of sprite mode 2 and split screen.''
 
* File: s_sprite.c
 
* File: s_sprite.c
 
* Machine: {{MSX2}}
 
* Machine: {{MSX2}}

Revision as of 19:37, 15 January 2022

Features

BIOS

Program showing the use of basic BIOS functions.

  • File: s_bios.c
  • Machine:
  • State: ✔️ Fonctional

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).

  • File: s_clock.c
  • Machine:
  • State: ✔️ Fonctional

CMSXi

Program showing the use of CMSXi image formats.

  • File: s_cmsxi.c
  • Machine:
  • State: ❌ WIP...

Draw

Program showing the use of Draw module in different screen mode.

  • File: s_draw.c
  • Machine:
  • State: ✔️ Fonctional

Game

Program showing the use of game module.

  • File: s_game.c
  • Machine:
  • State: ✔️ Fonctional

Hello World

Program showing the minimal needs to display a text.

  • File: s_hello.c
  • Machine:
  • State: ✔️ Fonctional

Joystick

Program showing the use of joystick and input manager.

  • File: s_joystk.c
  • Machine:
  • State: ✔️ Fonctional

Keyboard

Program showing the use of keyboard and input manager.

  • File: s_keybrd.c
  • Machine:
  • State: ✔️ Fonctional

Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.

  • File: s_math.c
  • Machine:
  • State: ✔️ Fonctional

Print

Program showing the use of graphical print features (bitmap, sprite, effects, etc.).

  • File: s_print.c
  • Machine:
  • State: ✔️ Fonctional

PSG

Program showing the use of direct control over PSG chip.

  • File: s_psg.c
  • Machine:
  • State: ✔️ Fonctional

Sprite Mode 1

Program showing the use of sprite mode 1 and SAT flip method.

  • File: s_sm1.c
  • Machine:
  • State: ✔️ Fonctional

Sprite Mode 2

Program showing the use of sprite mode 2 and split screen.

  • File: s_sprite.c
  • Machine:
  • State: ✔️ Fonctional

System

  • File: s_sys.c
  • Machine:
  • State: ✔️ Fonctional

Text

  • File: s_text.c
  • Machine: /
  • State: ✔️ Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine:
  • State: ✔️ Fonctional

Compress

  • File: s_zip.c
  • Machine:
  • State: ❌ WIP...

Audio Format

Arkos

  • File: s_at2.c
  • Machine:
  • State: ❌ WIP...

ayFX

  • File: s_ayfx.c
  • Machine:
  • State: ✔️ Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine:
  • State: ✔️ Fonctional

PT3

  • File: s_pt3.c
  • Machine:
  • State: ✔️ Fonctional

VGM

  • File: s_vgm.c
  • Machine:
  • State: ✔️ Fonctional

WYZ

  • File: s_wyz.c
  • Machine:
  • State: ❌ WIP...


Targets

  • File: s_target.c
  • Machine:
  • State: ✔️ Fonctional