Difference between revisions of "Roadmap"

From MSX Game Library

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** Game Master 2. ⏳
 
** Game Master 2. ⏳
 
* Add module to handle 3D transformation and rendering
 
* Add module to handle 3D transformation and rendering
* Add support for 32x212 screen mode (https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212?page=0)
+
* Add support for [https://msx.org/forum/msx-talk/general-discussion/undocumented-screen-mode-32x212 32x212 screen mode].
 
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
 
* Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
 
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
 
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).

Revision as of 03:52, 8 August 2024

This is not really a Roadmap since I can't guarantee any delivery date, but here are the new features planned as of 2023/07/20:

  • Add support for SDCC 4.3.0 & 4.4.0 (done but waiting for SDCC fix release)
  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
    • MoonSound (OPL4) audio chip.
  • Add support for SRAM cartridge:
    • Game Master 2. ⏳
  • Add module to handle 3D transformation and rendering
  • Add support for 32x212 screen mode.
  • Add pseudo-bitmap support for Print module for tile-based screen mode and sprite (draw on consecutive 16x16)
  • Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for Network cable (Konami & JoyNet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler (SDCC now support R800 natively).
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add video replayer(s) (Easy SCREEN3 Animation Converter).
  • Add bitmap scrolling feature to scroll module.
  • Compress
    • Add support for ZX0 unpacker to VRAM
    • Add support for LZ48 unpacker to RAM and VRAM [1][2]
  • Build tool
    • Add an option to compile the source files in parallel.
    • Add IPS generator (to create a Patch for a given binary).
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
    • Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like).
    • Generate RCP file.
  • Optimize, optimize and optimize!
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
    • Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)
    • Add fast multiplication function ([3])