Difference between revisions of "MGI"

From MSX Game Library

Line 40: Line 40:
 
7  6  5  4  3  2  1  0
 
7  6  5  4  3  2  1  0
 
------------------------
 
------------------------
EX V9 IL LN M3 M2 M1 M0
+
D1 D0 SP 0 0 Z2 Z1 Z0
│  │  └──┴──┴──┴── Image format (0-15)
+
│  │  │       └──┴──┴── Compressor (0-7)
│  │  │ └────────────── Lines (0: 192, 1: 212) or if V9=1 (0: NTSC, 1: PAL)
+
│  │  └───────────────── Sprite data included (0: false, 1: true)
│  │  └───────────────── Interlace (0: false, 1: true)
+
└──┴──────────────────── Size included (0: no, 1: 8-bit, 2:16-bit)
│  └──────────────────── V9 mode (0: MSX, 1: V9990)
 
└─────────────────────── Extended header included (0: false, 1: true)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 
|}
 
|}
  
 
[[Category:Format]]
 
[[Category:Format]]

Revision as of 01:24, 29 October 2024

MGI is a image format for MSXgl.


Format

Header

Offset Size Desc. Value
0x0000 3 Signature "MGI"
0x0003 1 Header
7  6  5  4  3  2  1  0
------------------------
EX V9 IL LN M3 M2 M1 M0
│  │  │  │  └──┴──┴──┴── Image format (0-15)
│  │  │  └────────────── Lines (0: 192, 1: 212) or if V9=1 (0: NTSC, 1: PAL)
│  │  └───────────────── Interlace (0: false, 1: true)
│  └──────────────────── V9 mode (0: MSX, 1: V9990)
└─────────────────────── Extended header included (0: false, 1: true)
+1 1 V9990 header (if V9=1)
7  6  5  4  3  2  1  0
------------------------
0  0  0  0  C3 C2 C1 C0
            └──┴──┴──┴── Color format (0-15)
+1 1 Extended header (if EX=1)
7  6  5  4  3  2  1  0
------------------------
D1 D0 SP 0  0  Z2 Z1 Z0
│  │  │        └──┴──┴── Compressor (0-7)
│  │  └───────────────── Sprite data included (0: false, 1: true)
└──┴──────────────────── Size included (0: no, 1: 8-bit, 2:16-bit)